Abstract
Language | English |
---|---|
Pages | 173-181 |
Journal | Journal of Assistive Technologies |
Volume | 6 |
Issue number | 3 |
DOIs | |
Publication status | Published - 16 Jul 2012 |
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Keywords
- Serious games
- games for stroke rehabilitation
- user evaluation
- playability.
Cite this
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Evaluating User Experiences in Rehabilitation Games. / McNeill, Michael; Charles, Darryl; Burke, James; Crosbie, Jacqueline; McDonough, Suzanne.
In: Journal of Assistive Technologies, Vol. 6, No. 3, 16.07.2012, p. 173-181.Research output: Contribution to journal › Article
TY - JOUR
T1 - Evaluating User Experiences in Rehabilitation Games
AU - McNeill, Michael
AU - Charles, Darryl
AU - Burke, James
AU - Crosbie, Jacqueline
AU - McDonough, Suzanne
PY - 2012/7/16
Y1 - 2012/7/16
N2 - Computer-based systems for motor function rehabilitation have been around for more than a decade, with work done to help recovery of function in the lower limb (ankle, leg) as well as upper limb (hand and arm). More recently there has been a trend towards the use of game-based systems to deliver rehabilitation goals. Our interdisciplinary group has been working in the area of motor function recovery of the hand and arm (following stroke) for a number of years, using both high-end virtual reality (VR) technology as well as low-cost video capture technology. Over this time it has become clear that there are many challenges in designing usable, effective game-based systems for motor function rehabilitation. This paper reflects on user experiences across the range of technologies developed by our group. We present a summary review of our systems and detail the protocols and user evaluation instruments used. We then critically reflect on this work and review other recent advances in game usability and playability, leading to suggestions for how the user experience of games for rehabilitation may be improved in future work.
AB - Computer-based systems for motor function rehabilitation have been around for more than a decade, with work done to help recovery of function in the lower limb (ankle, leg) as well as upper limb (hand and arm). More recently there has been a trend towards the use of game-based systems to deliver rehabilitation goals. Our interdisciplinary group has been working in the area of motor function recovery of the hand and arm (following stroke) for a number of years, using both high-end virtual reality (VR) technology as well as low-cost video capture technology. Over this time it has become clear that there are many challenges in designing usable, effective game-based systems for motor function rehabilitation. This paper reflects on user experiences across the range of technologies developed by our group. We present a summary review of our systems and detail the protocols and user evaluation instruments used. We then critically reflect on this work and review other recent advances in game usability and playability, leading to suggestions for how the user experience of games for rehabilitation may be improved in future work.
KW - Serious games
KW - games for stroke rehabilitation
KW - user evaluation
KW - playability.
U2 - 10.1108/17549451211261290
DO - 10.1108/17549451211261290
M3 - Article
VL - 6
SP - 173
EP - 181
JO - Journal of Assistive Technologies
T2 - Journal of Assistive Technologies
JF - Journal of Assistive Technologies
SN - 1754-9450
IS - 3
ER -