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Abstract

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance remains poorly understood. We present the first systematic investigation of embodied virtual reality (VR) feedback during real-time 3D virtual limb control driven by motor imagery, across ten longitudinal sessions in ten participants. Performance was evaluated using three strategies: actual online performance (Fixed Decoder Generalisation, FDG), periodic retraining (Sequential Adaptive Training, SAT), and within-session upper-bound estimation (Within-Session Reconstruction, WSR). A CNN-LSTM decoder achieved within-session imagined movement correlations of r = 0.762 under VR and r = 0.672 under screen feedback. VR significantly outperformed screen feedback across all strategies and movement dimensions (improvements of 8.9-13.0%, all p <= 0.002, d = 1.42-2.05). This advantage persisted under fixed decoders without retraining, demonstrating that embodied VR feedback elicits inherently more decodable and generalisable neural representations. Linear mixed-effects modelling confirmed robust main effects of feedback modality and movement axis with no interaction. Neurophysiologically, VR produced stronger sensorimotor-parietal desynchronisation and enhanced motor-frontal functional connectivity, with pervasive anterior insula engagement across all frequency bands and increased superior parietal lobule coupling, paralleling patterns associated with real movement execution. These findings establish embodied spatial feedback as a key design principle for next-generation continuous BCIs targeting intuitive motor control and neurorehabilitation.
Original languageEnglish
DOIs
Publication statusPublished online - 29 May 2026

Funding

This work was supported by internal funds from the University of Bath and Ulster University; by access to the Tier 2 High Performance Computing resources provided by the Northern Ireland High Performance Computing (NI-HPC) facility, funded by the UK Engineering and Physical Sciences Research Council (EPSRC) under Grant number EP/T022175; the Spatial Computing and Neurotechnology Innovation Hub funded by the Department for Economy Northern Ireland and the UK Research and Innovation (UKRI) Turing AI Fellowship 2021-2026 funded by the EPSRC under Grant number EP/V025724/1.

FundersFunder number
Engineering and Physical Sciences Research CouncilEP/T022175
Engineering and Physical Sciences Research CouncilEP/V025724/1

    Keywords

    • motion trajectory decoding
    • brain-computer interface
    • spatial feedback
    • embodiment
    • functional connectivity
    • deep learning
    • adaptation
    • training

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