Effect of impact kinematic filters on brain strain responses in contact sports

Nan Lin, Gregory Tierney, Songbai Ji

Research output: Contribution to journalArticlepeer-review

29 Downloads (Pure)

Abstract

OBJECTIVE: Impact kinematics are widely employed to investigate mechanisms of traumatic brain injury (TBI). However, they are susceptible to noise and artefacts; thus, require data filtering. Few studies have focused on how data filtering affects brain strain most relevant to TBI. Here, we report that impact-induced brain strains are much less sensitive to data filtering than kinematics based on three filtering methods: CFC180, lowpass 200Hz, and a new method called Head Exposure to Acceleration Database in Sport (HEADSport).

METHODS: Using mouthguard-measured head impacts in elite rugby (N=5694), average Euclidean distances between the three filtered angular velocity profiles and their unfiltered counterparts are used to identify three groups of impacts with large variations: 90-95th, 95-99th, and >99th percentile. From each group, 20 impacts are randomly selected for simulation using the anisotropic Worcester Head Injury Model (WHIM) V1.0.

RESULTS AND CONCLUSION: HEADSport and CFC180 are the most and least effective, respectively, in suppressing "unphysical artefacts" shown as sharp spikes with a rather short impulse duration (e.g., <3 ms) in angular velocity. However, maximum principal strain (MPS), especially that in the corpus callosum, is much less sensitive to data filtering compared to kinematic peaks (e.g., reduction of 3% vs. 47% and 90% for peak angular velocity and acceleration with HEADSport for impacts of >99th percentile).

SIGNIFICANCE: These findings confirm that the brain acts as a low-pass filter, itself, to suppress high frequency noise in impact kinematics. Therefore, brain strain can serve as a common metric for TBI biomechanical studies to maximize relevance to the injury, as it is not sensitive to kinematic filters.

Original languageEnglish
Pages (from-to)2781-2788
Number of pages8
JournalIEEE Transactions on Biomedical Engineering
Volume71
Issue number9
DOIs
Publication statusPublished (in print/issue) - 23 Apr 2024

Bibliographical note

Publisher Copyright:
© 2024 IEEE. Personal use is permitted, but republication/redistribution requires IEEE permission.

Keywords

  • Kinematics
  • Strain
  • Filters
  • Head
  • Cutoff frequency
  • Angular velocity
  • Sports
  • brain strain
  • deep learning
  • impact kinematics
  • traumatic brain injury

Fingerprint

Dive into the research topics of 'Effect of impact kinematic filters on brain strain responses in contact sports'. Together they form a unique fingerprint.

Cite this