Abstract
Successful implementation of e-learning in any field of studydepends largely on the development and deployment of learningmaterials using the right infrastructure. In education, there is theneed to grant and have access to resources for enhanced learning thatwould lead to acquisition of the right type of knowledge for gainfulemployment in industries. E-Learning promotes individual andflexible approach to learning through the use of the right type ofinfrastructure to facilitate teaching, learning, research and the righttype of pedagogy. The infrastructure for e-learning deployment inhigher education in advanced countries seemed to be wellestablished compared to those available in developing nations. Thispaper examines some of the challenges faced by education providersin developing countries in infrastructure development anddeployment. These are compared to some of the instances inadvanced countries. We investigate the different approaches adoptedby students for learning from the perspectives of fully online andblended modes. This paper presents some of the reasons given bylearners for engaging in online studies, and also report on suggestedways of addressing the challenges faced by both the teachers andlearners in relation to infrastructure development and improvementof education utilizing e-learning.
Original language | English |
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Title of host publication | Unknown Host Publication |
Publisher | British Computer Society |
Pages | 83-94 |
Number of pages | 12 |
ISBN (Print) | 978-0-9926958-7-3 |
Publication status | Published (in print/issue) - 30 Mar 2015 |
Event | ”, INSPIRE XX, Nineteenth International Conference on Software Process Improvement Research, Education and Training, INSPIRE 2015, - Loughborough, UK Duration: 30 Mar 2015 → … |
Conference
Conference | ”, INSPIRE XX, Nineteenth International Conference on Software Process Improvement Research, Education and Training, INSPIRE 2015, |
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Period | 30/03/15 → … |
Keywords
- e-Learning
- Higher Education
- Students Learning Approaches
- Infrastructure
- Virtual Environments