Abstract
This paper reports on the creation of an application capable of producing intelligent character behavior basedon distribution of Artificial Intelligence. To develop, test and experiment on applied Artificial Intelligence,computer games are quickly becoming the ideal simulation test bed for the implementation of computergenerated AI. The application of Artificial Intelligence algorithms create immersive game-play where humanplayers can interact with non-player characters and interactions with the environment helps shape the way inwhich games are played. A-Star pathfinding utilizes a heuristic function implementing cost of moving througha virtual world, this actively affects how an agent responds to a situation and can alter its decision making.This paper describes the implementation of the A-Star algorithm combined with gameplay mechanics usedto simulate multi-agent communication within a randomly generated game-world.
Original language | English |
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Pages (from-to) | 1-14 |
Journal | International Journal of Intelligent Information Technologies |
Volume | 11 |
Issue number | 3 |
DOIs | |
Publication status | Published (in print/issue) - 22 Sept 2015 |
Keywords
- Artificial Intelligence
- A-Star Algorithm
- Distributed AI
- Multi-Agent
- Procedural Content
- Generation
- Unity 3D