Distribution of Artificial Intelligence in Digital Games

Shaun Downey, DK Charles

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

This paper reports on the creation of an application capable of producing intelligent character behavior basedon distribution of Artificial Intelligence. To develop, test and experiment on applied Artificial Intelligence,computer games are quickly becoming the ideal simulation test bed for the implementation of computergenerated AI. The application of Artificial Intelligence algorithms create immersive game-play where humanplayers can interact with non-player characters and interactions with the environment helps shape the way inwhich games are played. A-Star pathfinding utilizes a heuristic function implementing cost of moving througha virtual world, this actively affects how an agent responds to a situation and can alter its decision making.This paper describes the implementation of the A-Star algorithm combined with gameplay mechanics usedto simulate multi-agent communication within a randomly generated game-world.
LanguageEnglish
Pages1-14
JournalInternational Journal of Intelligent Information Technologies
Volume11
Issue number3
DOIs
Publication statusPublished - 22 Sep 2015

Fingerprint

Artificial intelligence
Stars
Computer games
Cost functions
Mechanics
Decision making
Communication
Experiments
Heuristics
Costs
Experiment
Interaction
Simulation
Virtual worlds

Keywords

  • Artificial Intelligence
  • A-Star Algorithm
  • Distributed AI
  • Multi-Agent
  • Procedural Content
  • Generation
  • Unity 3D

Cite this

@article{bfb0369a442f41e0822fbecae2994382,
title = "Distribution of Artificial Intelligence in Digital Games",
abstract = "This paper reports on the creation of an application capable of producing intelligent character behavior basedon distribution of Artificial Intelligence. To develop, test and experiment on applied Artificial Intelligence,computer games are quickly becoming the ideal simulation test bed for the implementation of computergenerated AI. The application of Artificial Intelligence algorithms create immersive game-play where humanplayers can interact with non-player characters and interactions with the environment helps shape the way inwhich games are played. A-Star pathfinding utilizes a heuristic function implementing cost of moving througha virtual world, this actively affects how an agent responds to a situation and can alter its decision making.This paper describes the implementation of the A-Star algorithm combined with gameplay mechanics usedto simulate multi-agent communication within a randomly generated game-world.",
keywords = "Artificial Intelligence, A-Star Algorithm, Distributed AI, Multi-Agent, Procedural Content, Generation, Unity 3D",
author = "Shaun Downey and DK Charles",
year = "2015",
month = "9",
day = "22",
doi = "10.4018/IJIIT.2015070101",
language = "English",
volume = "11",
pages = "1--14",
journal = "International Journal of Intelligent Information Technologies",
issn = "1548-3657",
number = "3",

}

Distribution of Artificial Intelligence in Digital Games. / Downey, Shaun; Charles, DK.

In: International Journal of Intelligent Information Technologies, Vol. 11, No. 3, 22.09.2015, p. 1-14.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Distribution of Artificial Intelligence in Digital Games

AU - Downey, Shaun

AU - Charles, DK

PY - 2015/9/22

Y1 - 2015/9/22

N2 - This paper reports on the creation of an application capable of producing intelligent character behavior basedon distribution of Artificial Intelligence. To develop, test and experiment on applied Artificial Intelligence,computer games are quickly becoming the ideal simulation test bed for the implementation of computergenerated AI. The application of Artificial Intelligence algorithms create immersive game-play where humanplayers can interact with non-player characters and interactions with the environment helps shape the way inwhich games are played. A-Star pathfinding utilizes a heuristic function implementing cost of moving througha virtual world, this actively affects how an agent responds to a situation and can alter its decision making.This paper describes the implementation of the A-Star algorithm combined with gameplay mechanics usedto simulate multi-agent communication within a randomly generated game-world.

AB - This paper reports on the creation of an application capable of producing intelligent character behavior basedon distribution of Artificial Intelligence. To develop, test and experiment on applied Artificial Intelligence,computer games are quickly becoming the ideal simulation test bed for the implementation of computergenerated AI. The application of Artificial Intelligence algorithms create immersive game-play where humanplayers can interact with non-player characters and interactions with the environment helps shape the way inwhich games are played. A-Star pathfinding utilizes a heuristic function implementing cost of moving througha virtual world, this actively affects how an agent responds to a situation and can alter its decision making.This paper describes the implementation of the A-Star algorithm combined with gameplay mechanics usedto simulate multi-agent communication within a randomly generated game-world.

KW - Artificial Intelligence

KW - A-Star Algorithm

KW - Distributed AI

KW - Multi-Agent

KW - Procedural Content

KW - Generation

KW - Unity 3D

U2 - 10.4018/IJIIT.2015070101

DO - 10.4018/IJIIT.2015070101

M3 - Article

VL - 11

SP - 1

EP - 14

JO - International Journal of Intelligent Information Technologies

T2 - International Journal of Intelligent Information Technologies

JF - International Journal of Intelligent Information Technologies

SN - 1548-3657

IS - 3

ER -