Abstract
In a technologically driven era, the population is constantly bombarded by visuals of different forms. Due to this excessive consumption of visual stimuli, human existence floats between the real and the unreal, the abstract, the scripted, and the haphazard. My research investigates the creative process behind believable photorealistic 3D animated characters in film and whether believability can be achieved through the balance and interface between narrative, design, and technique. I also investigate communication within the creative process itself as it is unclear and is often riddled with political factors that have major effects on the creative process of the “Believability” aspect of an animation. This research addresses the believability and communication issues in the industry, and outlines the methodologies used to highlight their compatibility.
| Original language | English |
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| Publication status | Published (in print/issue) - 22 Feb 2017 |
| Event | Ulster University RGS Art, Design, and Built Environment Conference - Europa Hotel, Belfast, United Kingdom Duration: 22 Feb 2017 → 22 Feb 2017 |
Conference
| Conference | Ulster University RGS Art, Design, and Built Environment Conference |
|---|---|
| Country/Territory | United Kingdom |
| City | Belfast |
| Period | 22/02/17 → 22/02/17 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
Fingerprint
Dive into the research topics of 'Dinosaurs and Dragons, Animated: The delicate process towards believability'. Together they form a unique fingerprint.Student theses
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An investigation into the creative processes in generating believable photorealistic film characters
Melki, H. (Author), Montgomery, I. (Supervisor) & Maguire, G. (Supervisor), Oct 2019Student thesis: Doctoral Thesis
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