In a technologically driven era, the population is constantly bombarded by visuals of different forms. Due to this excessive consumption of visual stimuli, human existence floats between the real and the unreal, the abstract, the scripted, and the haphazard. My research investigates the creative process behind believable photorealistic 3D animated characters in film and whether believability can be achieved through the balance and interface between narrative, design, and technique. I also investigate communication within the creative process itself as it is unclear and is often riddled with political factors that have major effects on the creative process of the “Believability” aspect of an animation. This research addresses the believability and communication issues in the industry, and outlines the methodologies used to highlight their compatibility.
|Publication status||Published (in print/issue) - 22 Feb 2017|
|Event||Ulster University RGS Art, Design, and Built Environment Conference - Europa Hotel, Belfast, United Kingdom|
Duration: 22 Feb 2017 → 22 Feb 2017
|Conference||Ulster University RGS Art, Design, and Built Environment Conference|
|Period||22/02/17 → 22/02/17|