The main purpose of this study is to determine the game principles that need to be adopted in order to create an enjoyable and engaging game experience for older adults, whilst ensuring that the purpose of the game, encouraging upper limb mobility, is respected. The study reported in this paper involved a group of older adults who played and gave feedback on an early game prototype which feed into the design modification process. Each player's action capabilities were measured and taken into account in the design process. This helped ensure that opportunities for action that the game afforded were adapted to players' need.
|Title of host publication||IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH)|
|Number of pages||7|
|Publication status||Published - 1 May 2014|
Awad, M., Ferguson, S., & Craig, C. (2014). Designing games for older adults: an affordance based approach. In IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1-7) https://doi.org/10.1109/SeGAH.2014.7067103