Stroke is a leading cause of severe physical disability and can result in of a range of impairments, including loss of balance, attention and concentration deficiencies, pain, weakness and paralysis. This paper reports on the design of serious games for upper limb rehabilitation following stroke. In particular, we focus on identifying principles of video game design which are important in the context of rehabilitation and show how these principles canbe implemented. We also report on an evaluation of the games for playability, usability and engagement.
|Title of host publication||Unknown Host Publication|
|Publisher||International Conference on Disability Virtual Reality and Associated Technologies|
|Number of pages||6|
|ISBN (Print)||978 07049 15022|
|Publication status||Published - 31 Aug 2010|
|Event||8th Intl Conf. Disability, Virtual Reality & Associated Technologies - Viña del Mar/Valparaíso, Chile, 31|
Duration: 31 Aug 2010 → …
|Conference||8th Intl Conf. Disability, Virtual Reality & Associated Technologies|
|Period||31/08/10 → …|
Burke, J., McNeill, M., Charles, DK., Morrow, PJ., Crosbie, J., & McDonough, S. M. (2010). Designing engaging, playable games for rehabilitation. In Unknown Host Publication (pp. 195-201). International Conference on Disability Virtual Reality and Associated Technologies.