Designing engaging, playable games for rehabilitation

James Burke, Michael McNeill, DK Charles, PJ Morrow, Jacqueline Crosbie, S M McDonough

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Stroke is a leading cause of severe physical disability and can result in of a range of impairments, including loss of balance, attention and concentration deficiencies, pain, weakness and paralysis. This paper reports on the design of serious games for upper limb rehabilitation following stroke. In particular, we focus on identifying principles of video game design which are important in the context of rehabilitation and show how these principles canbe implemented. We also report on an evaluation of the games for playability, usability and engagement.
Original languageEnglish
Title of host publicationUnknown Host Publication
PublisherInternational Conference on Disability Virtual Reality and Associated Technologies
Pages195-201
Number of pages6
ISBN (Print)978 07049 15022
Publication statusPublished - 31 Aug 2010
Event8th Intl Conf. Disability, Virtual Reality & Associated Technologies - Viña del Mar/Valparaíso, Chile, 31
Duration: 31 Aug 2010 → …

Conference

Conference8th Intl Conf. Disability, Virtual Reality & Associated Technologies
Period31/08/10 → …

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  • Cite this

    Burke, J., McNeill, M., Charles, DK., Morrow, PJ., Crosbie, J., & McDonough, S. M. (2010). Designing engaging, playable games for rehabilitation. In Unknown Host Publication (pp. 195-201). International Conference on Disability Virtual Reality and Associated Technologies.