Abstract
This paper argues that as students are increasingly digitally tethered to powerful, ‘always on’ mobile devices, new models of engagement and creative approaches to teaching and learning in engineering are required. Therefore, this paper explores the use of gamification and problem-based learning in an educational setting to increase student engagement and creativity. This paper provides a practical example of using game mechanics and demonstrates how a commercial game engine, in this case, Unity3D, can be used to create simulations to teach advanced electronic and electrical circuit theory. The Circuit Warz project is introduced and it is used to illustrate the ways in which engineering education might be reimagined to create engaging student learning experiences that are problem-centred and pedagogically sound.
| Original language | English |
|---|---|
| Pages (from-to) | 110-155 |
| Journal | International Journal of Creativity and Problem Solving |
| Volume | 26 |
| Issue number | 2 |
| Early online date | 31 Oct 2016 |
| Publication status | Published online - 31 Oct 2016 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Problem-based learning
- problem-based games-based learning
- creativity
- engineering
- circuit theory
- gamification
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