Designing a prototype with elements of virtual behaviour for interactive biomechanics application

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This project has the working title of Ortho Studio 3D. It is an exploration into 3D computer graphics (CG) applications and the design process to enhance the practice of biomechanics visually and interactively. In current biomedical practice, various high-end technologies, such as MRI, x-Ray, CT and 3D ultra sound, are the means of image data capture. These technologies have been essential in imaging the internal human body. Although each individual has a unique skeletal structure, comparative relationships with static anthropometrics also exist. The study of biomechanics is extremely complex in terms of actual kinematics and is therefore difficult to communicate in its absolute diagnosis. 3D CG offers an opportunity for presenting visuals and simulations of otherwise hidden objects, with a clear yet clinical approach such that both patients and practitioners can comprehend, demonstrate and interact with these human skeletal behaviours. This paper reports on the associated areas of data collation methods, 3D computer modelling, animation hierarchies with virtual behaviour and the design process towards a software package concept. A pre-prototype demonstration has been developed illustrating that a desktop data imaging method concept is viable, by controlling a customisable virtual skeleton (3D), from external body imagery (2D). It concludes that customisation of individual samples can be achieved effectively, and representation of associated biomechanics appear probable, within a virtual environment. Future research areas are identified as necessary for effective development of the concept.
Original languageEnglish
Title of host publicationUnknown Host Publication
EditorsMichael McNeill
Number of pages10
Publication statusPublished (in print/issue) - 30 Apr 2003
EventEurographics Ireland Chapter, Workshop proceedings 2003 - University of Ulster, Coleraine Campus
Duration: 30 Apr 2003 → …


WorkshopEurographics Ireland Chapter, Workshop proceedings 2003
Period30/04/03 → …

Bibliographical note

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  • Image Mapping
  • 3D Computer Graphics
  • Biomechanics
  • Virtual Behaviour


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