Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive

Alan Cummins, Cathy Craig

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

The paper describes the design and implementation of a novel low cost virtual rugby decision making interactive for use in a visitor centre. Original laboratory-based experimental work in decision making in rugby, using a virtual reality headset [1] is adapted for use in a public visitor centre, with consideration given to usability, costs, practicality and health and safety. Movement of professional rugby players was captured and animated within a virtually recreated stadium. Users then interact with these virtual representations via use of a lowcost sensor (Microsoft Kinect) to attempt to block them. Retaining the principles of perception and action, egocentric viewpoint, immersion, sense of presence, representative design and game design the system delivers an engaging and effective interactive to illustrate the underlying scientific principles of deceptive movement. User testing highlighted the need for usability, system robustness, fair and accurate scoring, appropriate level of difficulty and enjoyment.
LanguageEnglish
Title of host publicationAugmented Reality, Virtual Reality and cComputer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I
Pages16-32
Number of pages17
Volume9768
DOIs
Publication statusE-pub ahead of print - 11 Jun 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Verlag

Fingerprint

Decision making
Costs
Stadiums
Virtual reality
Health
Sensors
Testing

Keywords

  • Game design, HCI, Interactive, Perception and action, Sport

Cite this

Cummins, A., & Craig, C. (2016). Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive. In Augmented Reality, Virtual Reality and cComputer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I (Vol. 9768, pp. 16-32). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-40621-3_2
Cummins, Alan ; Craig, Cathy. / Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive. Augmented Reality, Virtual Reality and cComputer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I. Vol. 9768 2016. pp. 16-32 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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Cummins, A & Craig, C 2016, Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive. in Augmented Reality, Virtual Reality and cComputer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I. vol. 9768, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), pp. 16-32. https://doi.org/10.1007/978-3-319-40621-3_2

Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive. / Cummins, Alan; Craig, Cathy.

Augmented Reality, Virtual Reality and cComputer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I. Vol. 9768 2016. p. 16-32 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Cummins A, Craig C. Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive. In Augmented Reality, Virtual Reality and cComputer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I. Vol. 9768. 2016. p. 16-32. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-40621-3_2