Strength and balance exercises are recommended to offset the physical and cognitive decline
associated with an increased risk of falls in older adults. Active computer gaming (ACG) may be
a potentially safe and enjoyable way for older people to participate in exercise. Involving older
adults in the development of a bespoke ACG system may optimise its usability and acceptability.
This paper describes the user-centred design of a system iteratively developed to deliver strength
and balance exercise in older adults and suitable for display on a flat screen or using an Oculus
Rift virtual reality headset. User testing of a prototype of the system in n=9 older adults indicated
the safety, usability and acceptability of the system, with a strong preference for the screen display
reported by users. Findings were used to modify the ACG system.
|Title of host publication||12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games (ITAG): Proceedings|
|Publication status||Published - 29 Aug 2018|