Conference presentation: User-centred design of an active computer gaming system for strength and balance exercises for older adults

Sarah Howes, D.K. Charles, Katy Pedlow, Iseult Wilson, Dominic Holmes, S McDonough

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Strength and balance exercises are recommended to offset the physical and cognitive decline
associated with an increased risk of falls in older adults. Active computer gaming (ACG) may be
a potentially safe and enjoyable way for older people to participate in exercise. Involving older
adults in the development of a bespoke ACG system may optimise its usability and acceptability.
This paper describes the user-centred design of a system iteratively developed to deliver strength
and balance exercise in older adults and suitable for display on a flat screen or using an Oculus
Rift virtual reality headset. User testing of a prototype of the system in n=9 older adults indicated
the safety, usability and acceptability of the system, with a strong preference for the screen display
reported by users. Findings were used to modify the ACG system.
Original languageEnglish
Title of host publication12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games (ITAG): Proceedings
Publication statusPublished (in print/issue) - 29 Aug 2018

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