Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds

MJ Callaghan, Kerri McCusker, J Losada, JG Harkin, Shane Wilson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.
LanguageEnglish
Title of host publicationUnknown Host Publication
Place of PublicationBilbao, Spain
Pages75-79
Number of pages4
DOIs
Publication statusPublished - 6 Jul 2012
EventREV 2012 INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION - University of Deusto, Bilbao, Spain
Duration: 6 Jul 2012 → …

Conference

ConferenceREV 2012 INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION
Period6/07/12 → …

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computer game
mechanic
teaching materials
learning
experience
engineering
simulation
present
ability
Teaching
student

Cite this

Callaghan, MJ., McCusker, K., Losada, J., Harkin, JG., & Wilson, S. (2012). Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds. In Unknown Host Publication (pp. 75-79). Bilbao, Spain. https://doi.org/10.1109/REV.2012.6293095
Callaghan, MJ ; McCusker, Kerri ; Losada, J ; Harkin, JG ; Wilson, Shane. / Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds. Unknown Host Publication. Bilbao, Spain, 2012. pp. 75-79
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title = "Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds",
abstract = "In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.",
author = "MJ Callaghan and Kerri McCusker and J Losada and JG Harkin and Shane Wilson",
note = "Reference text: [1] Second Life. Last accessed 03/2010 From: http://www.secondlife.com [2] Kirriemuir, J. (2007) An update of the July 2007 'snapshot' of UK higher and further education developments in Second Life Eduserv Foundation , Bath [3] Kemp, J. and Livingstone, D. (2006) Putting a Second Life 'Metaverse' skin on learning management systems. SLCC Workshop San Francisco [4] Chang, Y., Aziz, E.-S., Esche, S. K. & Chassapis, C. (2012). Game-based laboratory for gear design. Computers in Education Journal, Vol. 22, No. 1. [5] Aziz, E.-S., Esche, S. K. & Chassapis, C. (2010). Review of the state of the art in virtual learning environments based on multi-player computer games. Computers in Education Journal, Vol. 20, No. 1, pp. 22-35. [6] Aziz, E.-S., Esche, S. K. & Chassapis, C. (2009). Content-rich, interactive online laboratory systems. Computer Applications in Engineering Education Journal, Vol. 17, No. 1, pp. 61-79. [7] Kirriemuir, J. (2007) An update of the July 2007 'snapshot' of UK higher and further education developments in Second Life Eduserv Foundation Bath [8] Kemp, J. and Livingstone, D. (2006) Putting a Second Life 'Metaverse' skin on learning management systems. Paper presented at the Second Life Education Workshop at SLCC San Francisco [9] Callaghan MJ, Harkin J, Scibilia G, Sanfilippo F, McCusker K, Wilson S, (Jun 2008) {"}Experiential based learning in 3D Virtual Worlds{"}, Proceedings of Remote Engineering and Virtual Instrumentation (REV 2008) Conference, Dusseldorf, Germany, June 2008 [10] MJ.Callaghan, K.McCusker, J.Losada, JG.Harkin and S.Wilson (November 2009). {"}Engineering Education Island: Teaching Engineering in Virtual Worlds{"}. ITALICS (Innovation in Teaching And Learning in Information and Computer Sciences), Vol. 8 Issue 3 November 2009",
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Callaghan, MJ, McCusker, K, Losada, J, Harkin, JG & Wilson, S 2012, Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds. in Unknown Host Publication. Bilbao, Spain, pp. 75-79, REV 2012 INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION, 6/07/12. https://doi.org/10.1109/REV.2012.6293095

Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds. / Callaghan, MJ; McCusker, Kerri; Losada, J; Harkin, JG; Wilson, Shane.

Unknown Host Publication. Bilbao, Spain, 2012. p. 75-79.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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T1 - Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds

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N1 - Reference text: [1] Second Life. Last accessed 03/2010 From: http://www.secondlife.com [2] Kirriemuir, J. (2007) An update of the July 2007 'snapshot' of UK higher and further education developments in Second Life Eduserv Foundation , Bath [3] Kemp, J. and Livingstone, D. (2006) Putting a Second Life 'Metaverse' skin on learning management systems. SLCC Workshop San Francisco [4] Chang, Y., Aziz, E.-S., Esche, S. K. & Chassapis, C. (2012). Game-based laboratory for gear design. Computers in Education Journal, Vol. 22, No. 1. [5] Aziz, E.-S., Esche, S. K. & Chassapis, C. (2010). Review of the state of the art in virtual learning environments based on multi-player computer games. Computers in Education Journal, Vol. 20, No. 1, pp. 22-35. [6] Aziz, E.-S., Esche, S. K. & Chassapis, C. (2009). Content-rich, interactive online laboratory systems. Computer Applications in Engineering Education Journal, Vol. 17, No. 1, pp. 61-79. [7] Kirriemuir, J. (2007) An update of the July 2007 'snapshot' of UK higher and further education developments in Second Life Eduserv Foundation Bath [8] Kemp, J. and Livingstone, D. (2006) Putting a Second Life 'Metaverse' skin on learning management systems. Paper presented at the Second Life Education Workshop at SLCC San Francisco [9] Callaghan MJ, Harkin J, Scibilia G, Sanfilippo F, McCusker K, Wilson S, (Jun 2008) "Experiential based learning in 3D Virtual Worlds", Proceedings of Remote Engineering and Virtual Instrumentation (REV 2008) Conference, Dusseldorf, Germany, June 2008 [10] MJ.Callaghan, K.McCusker, J.Losada, JG.Harkin and S.Wilson (November 2009). "Engineering Education Island: Teaching Engineering in Virtual Worlds". ITALICS (Innovation in Teaching And Learning in Information and Computer Sciences), Vol. 8 Issue 3 November 2009

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AB - In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.

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DO - 10.1109/REV.2012.6293095

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