Abstract
In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.
Original language | English |
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Title of host publication | Unknown Host Publication |
Place of Publication | Bilbao, Spain |
Publisher | 9th International Conference on Remote Engineering and Virtual Instrumentation REV 2012 |
Pages | 75-79 |
Number of pages | 4 |
ISBN (Print) | 978-1-4673-2540-0 |
DOIs | |
Publication status | Published (in print/issue) - 6 Jul 2012 |
Event | REV 2012 INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION - University of Deusto, Bilbao, Spain Duration: 6 Jul 2012 → … |
Conference
Conference | REV 2012 INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION |
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Period | 6/07/12 → … |
Bibliographical note
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[7] Kirriemuir, J. (2007) An update of the July 2007 'snapshot' of UK higher and further education developments in Second Life Eduserv Foundation Bath
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