Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds

MJ Callaghan, Kerri McCusker, J Losada, JG Harkin, Shane Wilson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)
15 Downloads (Pure)

Abstract

In recent years there has been significant growth in the use of video games technologies and game mechanics for teaching and learning. These environments and techniques offer the ability to create complex, highly interactive simulations with solid theoretical underpinnings to present teaching material in new and highly interactive ways. This paper discusses and practically demonstrates how video games mechanics can be used to create highly immersive and engaging user experiences to teach engineering related material. Circuit Warz; The Games, project is introduced and demonstrates how a game-based approach, using a collaborative team-based competitive format, can be used to create immersive, highly engaging student learning experiences.
Original languageEnglish
Title of host publicationUnknown Host Publication
Place of PublicationBilbao, Spain
Publisher9th International Conference on Remote Engineering and Virtual Instrumentation REV 2012
Pages75-79
Number of pages4
ISBN (Print)978-1-4673-2540-0
DOIs
Publication statusPublished - 6 Jul 2012
EventREV 2012 INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION - University of Deusto, Bilbao, Spain
Duration: 6 Jul 2012 → …

Conference

ConferenceREV 2012 INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION
Period6/07/12 → …

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  • Cite this

    Callaghan, MJ., McCusker, K., Losada, J., Harkin, JG., & Wilson, S. (2012). Circuit Warz, the Games; Collaborative and Competitive Game-based Learning in Virtual Worlds. In Unknown Host Publication (pp. 75-79). 9th International Conference on Remote Engineering and Virtual Instrumentation REV 2012. https://doi.org/10.1109/REV.2012.6293095