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Cinematic Backface: Minority Report

Research output: Non-textual formDigital or Visual Products

Abstract

The Cinematic Backface extends the investigations initiated in Filmic Fascia by examining the spaces that remain unseen, unbuilt or unrecorded within cinematic worlds. Developed through Research through Creative Practice, the work explores the consequences of treating existing films as spatial datasets and asks what becomes visible when cinematic environments are reconstructed beyond the limits of the recorded frame. Using Gaussian Splatting workflows to respatialise scenes from established film texts, the project reveals a series of absences embedded within the reconstructed environments: cavities, fissures, escarpments and voids where geometry collapses and spatial continuity breaks down.

These ruptures form what the project terms the Cinematic Backface. Borrowing from both geological and computational vocabularies, the concept describes the hidden reverse side of the cinematic image; the spaces located beyond the camera’s gaze, behind façades, beyond occlusions, and outside the production logic of the original film. Some of these regions were never captured by the camera. Others were never physically constructed because they were not required for the shot. In both cases, their absence is ordinarily concealed by cinematic language and narrative continuity.

The practice employs Critical Making to transform these technical artefacts into conceptual provocations. Rather than interpreting missing geometry as a failure of reconstruction, the project treats these voids as evidence of the partial and contingent nature of cinematic space. The Cinematic Backface makes visible the production assumptions embedded within film form and reveals how narrative worlds are constructed through selective visibility.

As a research artefact, the work surfaces new questions concerning cinematic ontology, textual boundaries and spatial authorship. By exposing the limits of what cinema records, it establishes the Cinematic Backface as a productive site of inquiry and positions respatialisation as a method of excavation. The resulting practice extends debates in virtual production and immersive media by shifting attention from seamless simulation towards the critical examination of absence, incompleteness and unseen space.
Original languageEnglish
Publication statusAccepted - 11 May 2026

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