CCEA, NPD Vodcasts for HugX product

Justin Magee, Stephen McGilloway, Jane Grant

Research output: Non-textual formDigital or Visual Products

Abstract

This flagship educational documentary, featuring the international award winning HugX product, was commissioned by the Council for Curriculum Examination and Assessment (CCEA). This six-series published programme totals almost 40 minutes of design education for new product development (NPD). To date (March 2012) the impact reaches 195 education centres educating 4,259 students. Following a series of curriculum advisory sessions revising the A level syllabus in Technology and Design by education and industry representatives, it was discovered that hitherto case studies within the Technology and Design national curriculum were inappropriate and unrepresentative of the design research and development process. This case study is the first commissioned by CCEA as formal curriculum support, radically changing the way in which teachers engage with the design process. This research makes specific references to the various methodologies and stages of the design process integrating innovation and creativity into their Technology and Design curriculum for the first time. It encompasses ideas generation, development, prototyping, testing and production and cyclic evaluation. The programme identifies the areas of ‘trial and error innovation’, ‘emotive design’ (relationships between pet and product, owner and pet and pet and owner and product) and ‘interaction design’ (usability engineering). The original designed artefact (2004-2006), by commercial commission, was submitted for the RAE 2008. Since then, it has received 1st place for the ‘Lifestyle Innovation Award’ at the International Pet Fashion Week New York (2008), from 35 entries worldwide, including Italian Design company Alessi. It featured in a special edition of common publication Tomorrows Technology Today (Best Gadgets of 2008). The product range was expanded (2008/09) using entirely polymer structures, including a minimal footprint, targeted at the Japanese market (funded by Invest NI Innovation vouchers and City Council Innovators Promoters Programme awards totalling £10K).
LanguageEnglish
Publication statusPublished - 2011

Fingerprint

curriculum
examination
innovation
education center
municipal council
innovator
syllabus
research and development
edition
creativity
education
artifact
engineering
industry
methodology
market
teacher
interaction
evaluation
student

Keywords

  • Technology and Design
  • Product design
  • emotive design
  • Interaction design
  • design process

Cite this

Magee, J. (Author), McGilloway, S. (Author), & Grant, J. (Author). (2011). CCEA, NPD Vodcasts for HugX product. Digital or Visual Products
Magee, Justin (Author) ; McGilloway, Stephen (Author) ; Grant, Jane (Author). / CCEA, NPD Vodcasts for HugX product. [Digital or Visual Products].
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abstract = "This flagship educational documentary, featuring the international award winning HugX product, was commissioned by the Council for Curriculum Examination and Assessment (CCEA). This six-series published programme totals almost 40 minutes of design education for new product development (NPD). To date (March 2012) the impact reaches 195 education centres educating 4,259 students. Following a series of curriculum advisory sessions revising the A level syllabus in Technology and Design by education and industry representatives, it was discovered that hitherto case studies within the Technology and Design national curriculum were inappropriate and unrepresentative of the design research and development process. This case study is the first commissioned by CCEA as formal curriculum support, radically changing the way in which teachers engage with the design process. This research makes specific references to the various methodologies and stages of the design process integrating innovation and creativity into their Technology and Design curriculum for the first time. It encompasses ideas generation, development, prototyping, testing and production and cyclic evaluation. The programme identifies the areas of ‘trial and error innovation’, ‘emotive design’ (relationships between pet and product, owner and pet and pet and owner and product) and ‘interaction design’ (usability engineering). The original designed artefact (2004-2006), by commercial commission, was submitted for the RAE 2008. Since then, it has received 1st place for the ‘Lifestyle Innovation Award’ at the International Pet Fashion Week New York (2008), from 35 entries worldwide, including Italian Design company Alessi. It featured in a special edition of common publication Tomorrows Technology Today (Best Gadgets of 2008). The product range was expanded (2008/09) using entirely polymer structures, including a minimal footprint, targeted at the Japanese market (funded by Invest NI Innovation vouchers and City Council Innovators Promoters Programme awards totalling £10K).",
keywords = "Technology and Design, Product design, emotive design, Interaction design, design process",
author = "Justin Magee and Stephen McGilloway and Jane Grant",
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Magee, J, McGilloway, S & Grant, J, CCEA, NPD Vodcasts for HugX product, 2011, Digital or Visual Products.
CCEA, NPD Vodcasts for HugX product. Magee, Justin (Author); McGilloway, Stephen (Author); Grant, Jane (Author). 2011.

Research output: Non-textual formDigital or Visual Products

TY - ADVS

T1 - CCEA, NPD Vodcasts for HugX product

AU - Magee, Justin

AU - McGilloway, Stephen

AU - Grant, Jane

N1 - This work relates to the Award winning HugX dog dinner ware product Outputmediatype: DVD

PY - 2011

Y1 - 2011

N2 - This flagship educational documentary, featuring the international award winning HugX product, was commissioned by the Council for Curriculum Examination and Assessment (CCEA). This six-series published programme totals almost 40 minutes of design education for new product development (NPD). To date (March 2012) the impact reaches 195 education centres educating 4,259 students. Following a series of curriculum advisory sessions revising the A level syllabus in Technology and Design by education and industry representatives, it was discovered that hitherto case studies within the Technology and Design national curriculum were inappropriate and unrepresentative of the design research and development process. This case study is the first commissioned by CCEA as formal curriculum support, radically changing the way in which teachers engage with the design process. This research makes specific references to the various methodologies and stages of the design process integrating innovation and creativity into their Technology and Design curriculum for the first time. It encompasses ideas generation, development, prototyping, testing and production and cyclic evaluation. The programme identifies the areas of ‘trial and error innovation’, ‘emotive design’ (relationships between pet and product, owner and pet and pet and owner and product) and ‘interaction design’ (usability engineering). The original designed artefact (2004-2006), by commercial commission, was submitted for the RAE 2008. Since then, it has received 1st place for the ‘Lifestyle Innovation Award’ at the International Pet Fashion Week New York (2008), from 35 entries worldwide, including Italian Design company Alessi. It featured in a special edition of common publication Tomorrows Technology Today (Best Gadgets of 2008). The product range was expanded (2008/09) using entirely polymer structures, including a minimal footprint, targeted at the Japanese market (funded by Invest NI Innovation vouchers and City Council Innovators Promoters Programme awards totalling £10K).

AB - This flagship educational documentary, featuring the international award winning HugX product, was commissioned by the Council for Curriculum Examination and Assessment (CCEA). This six-series published programme totals almost 40 minutes of design education for new product development (NPD). To date (March 2012) the impact reaches 195 education centres educating 4,259 students. Following a series of curriculum advisory sessions revising the A level syllabus in Technology and Design by education and industry representatives, it was discovered that hitherto case studies within the Technology and Design national curriculum were inappropriate and unrepresentative of the design research and development process. This case study is the first commissioned by CCEA as formal curriculum support, radically changing the way in which teachers engage with the design process. This research makes specific references to the various methodologies and stages of the design process integrating innovation and creativity into their Technology and Design curriculum for the first time. It encompasses ideas generation, development, prototyping, testing and production and cyclic evaluation. The programme identifies the areas of ‘trial and error innovation’, ‘emotive design’ (relationships between pet and product, owner and pet and pet and owner and product) and ‘interaction design’ (usability engineering). The original designed artefact (2004-2006), by commercial commission, was submitted for the RAE 2008. Since then, it has received 1st place for the ‘Lifestyle Innovation Award’ at the International Pet Fashion Week New York (2008), from 35 entries worldwide, including Italian Design company Alessi. It featured in a special edition of common publication Tomorrows Technology Today (Best Gadgets of 2008). The product range was expanded (2008/09) using entirely polymer structures, including a minimal footprint, targeted at the Japanese market (funded by Invest NI Innovation vouchers and City Council Innovators Promoters Programme awards totalling £10K).

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KW - Product design

KW - emotive design

KW - Interaction design

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UR - http://www.ccea.org.uk/technology/

UR - https://eprints.ulster.ac.uk/cgi/users/home?screen=EPrint::View&eprintid=20032

M3 - Digital or Visual Products

ER -

Magee J (Author), McGilloway S (Author), Grant J (Author). CCEA, NPD Vodcasts for HugX product 2011.