Abstract
Here we describe character animation production in the intelligent multimedia storytelling system, CONFUCIUS, which presents natural language stories as 3D animation, speech and non-speech audio. The modelling of animated characters in CONFUCIUS follows the H-Anim standard LOA1. It uses key framing technology to perform the actions specified in story scripts, and has low-level autonomy such as path finding and collision reaction. Compared with other related virtual human modelling systems, CONFUCIUS’ character animation focuses on the language-to-humanoid animation process rather than considering human motion solely. We present the architecture of CONFUCIUS, and explain in detail design and implementation issues with illustrative examples and the processes of how to get from semantics down to actual human motions.
Original language | English |
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Title of host publication | Unknown Host Publication |
Editors | MDJ McNeill |
Place of Publication | Coleraine, Northern Ireland |
Publisher | Ulster University |
Pages | 9-15 |
Number of pages | 7 |
Volume | 2 |
Publication status | Published (in print/issue) - Apr 2003 |
Event | Proc. of the Eurographics Ireland 2003 Workshop (EG-Ireland-2003) - University of Ulster, Coleraine, Northern Ireland Duration: 1 Apr 2003 → … |
Workshop
Workshop | Proc. of the Eurographics Ireland 2003 Workshop (EG-Ireland-2003) |
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Period | 1/04/03 → … |