Here we describe character animation production in the intelligent multimedia storytelling system, CONFUCIUS, which presents natural language stories as 3D animation, speech and non-speech audio. The modelling of animated characters in CONFUCIUS follows the H-Anim standard LOA1. It uses key framing technology to perform the actions specified in story scripts, and has low-level autonomy such as path finding and collision reaction. Compared with other related virtual human modelling systems, CONFUCIUS’ character animation focuses on the language-to-humanoid animation process rather than considering human motion solely. We present the architecture of CONFUCIUS, and explain in detail design and implementation issues with illustrative examples and the processes of how to get from semantics down to actual human motions.
|Title of host publication||Unknown Host Publication|
|Place of Publication||Coleraine, Northern Ireland|
|Number of pages||7|
|Publication status||Published - Apr 2003|
|Event||Proc. of the Eurographics Ireland 2003 Workshop (EG-Ireland-2003) - University of Ulster, Coleraine, Northern Ireland|
Duration: 1 Apr 2003 → …
|Workshop||Proc. of the Eurographics Ireland 2003 Workshop (EG-Ireland-2003)|
|Period||1/04/03 → …|
Ma, M., & McKevitt, P. (2003). Building character animation for intelligent storytelling with the H-Anim standard. In MDJ. McNeill (Ed.), Unknown Host Publication (Vol. 2, pp. 9-15). Ulster University.