Breaking into the Games Industry - Opportunities and Pitfalls

Mark Cullen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Ernest Adams is a heavyweight when it comes to games design and the games industry. He was guest lecturer at the University of Ulster's Faculty of Engineering for a number of years. During his time there he ran a workshop based around games design, content creation for games and the games industry where he asked industry people to talk and invited students and industry parties to listen. This lecture was directed at those in college or those in the early stages of development and was designed to show a route to breaking the games industry.
LanguageEnglish
Title of host publicationUnknown Host Publication
Number of pages21
Publication statusPublished - 2 Feb 2008
EventErnest Adams Games Design Workshop -
Duration: 2 Feb 2008 → …

Workshop

WorkshopErnest Adams Games Design Workshop
Period2/02/08 → …

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Cite this

Cullen, M. (2008). Breaking into the Games Industry - Opportunities and Pitfalls. In Unknown Host Publication
Cullen, Mark. / Breaking into the Games Industry - Opportunities and Pitfalls. Unknown Host Publication. 2008.
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Cullen, M 2008, Breaking into the Games Industry - Opportunities and Pitfalls. in Unknown Host Publication. Ernest Adams Games Design Workshop, 2/02/08.

Breaking into the Games Industry - Opportunities and Pitfalls. / Cullen, Mark.

Unknown Host Publication. 2008.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Cullen M. Breaking into the Games Industry - Opportunities and Pitfalls. In Unknown Host Publication. 2008