Activities per year
Abstract
The performance demonstrates the integration of virtual production techniques that are tailored for live theatre performance. The virtual pipeline was implemented and embedded through the presentation of two main digital characters that were controlled in real-time and projected alongside the live performers.
The characters are a talking badger, that was controlled with Facial Motion Capture and an Xbox controller, and an ethereal tree, that was projected on a prop and the stage. The tree's features (including colour, animation, and Visual effects) were rendered and controlled in real-time.
The Ulster University research team also defined the specialist skillsets that are required for the performances. This lead to the establishment of two job roles that were taken by a Games Design student and an Animation Graduate.
Original language | English |
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Publication status | Unpublished - 17 Oct 2024 |
Bibliographical note
XR Network+ Virtual Production in the Digital Economy provides funding and support to researchers working in virtual production technologies.Keywords
- XRNetwork+
- Theatre
- live performance
- Virtual Production
- Games Design
- Animation
- Digital Characters
- Digital Puppetry
- Unreal Engine
- Real-time Rendering
- Visual Effects
- VFX
- Performance
Fingerprint
Dive into the research topics of 'Aurora: A Modern Myth (Live at the An Grianan Theatre, Port Rd, Letterkenny, Co. Donegal)'. Together they form a unique fingerprint.Activities
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Creative Problem Solving Using Virtual Production Techniques
Melki, H. (Speaker)
3 Oct 2024Activity: Talk or presentation › Invited talk
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Virtual Production pipelines training for Theatre
Melki, H. (Organiser & Speaker), Parkin, A. (Member of programme committee), Coyle, B. (Speaker), O'Callaghan, M. (Speaker), Jordan, E. (Participant), Bagnall, C. (Participant) & McManus, R. (Participant)
9 Jan 2024Activity: Participating in or organising an event › Organising a conference, workshop, ...
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Live Stage Testing of Virtual Production Techniques for Theatre Pipelines
Melki, H. (Participant), O'Callaghan, M. (Participant), Parkin, A. (Participant), Coyle, B. (Participant), Meakin, E. (Participant), Randall, D. (Participant), Dargie, S. (Participant) & Chen, Y. (Participant)
13 Mar 2024 → 15 Mar 2024Activity: Participating in or organising an event › Participating in a conference, workshop, ...
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Aurora: A Modern Myth (Live at the MAC, Belfast, Northern Ireland, 24 Oct - 2 Nov)
Melki, H. (Artist), Parkin, A. (Designer), Coyle, B. (Designer), O'Callaghan, M. (Designer), Meakin, E. (Designer), Nic Eoin, U. (Producer), Jordan, E. (Creator), Montague, D., Bagnal, C. (Designer), Tumelty, M. (Designer), Richardson, K. (Composer), McClelland, R. (Designer), O'Reilly, P. (Artist), Morrison, C. (Curator), Catney, J. (Designer), Paxton, D. (Curator), Meekin, S. (Designer), McManus, R. (Producer), Tyler, M. (Performer) & O'Donnell, C. (Performer) & 2 others, , 24 Oct 2024, (Unpublished)Research output: Non-textual form › Performance
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Bridging the physical and the digital: Developing a Virtual Production pipeline for theatre affordances
Melki, H., Meakin, E., Coyle, B. (Contributor), Parkin, A. (Contributor) & O'Callaghan, M. (Contributor), 3 Sept 2024, (Accepted/In press).Research output: Contribution to conference › Abstract › peer-review
Open AccessFile
Press/Media
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New play uses gaming tech to bring characters to life
16/10/24
1 Media contribution
Press/Media: Public Engagement Activities
Projects
- 1 Finished
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EPSRC Funded - The Development and Full Integration of VP Pipelines Adapted for Theatre Affordances
Melki, H. (PI), Chen, Y. (CoI), Meakin, E. (CoI), Coyle, B. (CoI), O'Callaghan, M. (CoI), Parkin, A. (CoI), Dargie, S. (CoI) & Randall, D. (CoI)
1/09/23 → 29/02/24
Project: Research