Abstract
E-learning includes elements of both on-line and o�-line learning (and/or distance learning). Various Learning and Course Management Systems (LCMS) are used for blended or hybrid learning in Science, Technology and Engineering (STE) disciplines, where they provide a defined (guided) path of study intended for collaborative groups of learners (such as a typical classroom) within the confines of a closed web- based (online) environment. In the blended learning approach, e-learningplatforms augment or enhance the face-to-face (traditional) approach to teaching, focusing on the adaptation and delivery of pedagogical material. Key challenges affecting the wider use of e-learning platforms in STE disciplines include lack of adequate support for practical/laboratorywork, the need to reformat/transform existing pedagogical content for on-line use, the added demands of on-line interactivity on the part of instructors/providers of content and the accessing them from resource constraint environments. This paper presents two techniques that couldbe used to reduce the overhead of reformatting or adapting pedagogical material for use as learning objects, as well as, addressing the fundamental challenge of accessing/using online educational resources from resource constrained environments. The results obtained from experimental study are also presented and discussed as potential enhancements for self/personal and group learning.
Original language | English |
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Title of host publication | Unknown Host Publication |
Publisher | International Society for Engineering Pedagogy |
Pages | 592-606 |
Number of pages | 15 |
Publication status | Published (in print/issue) - 21 Sept 2016 |
Event | 19th International Conference on Interactive Collaborative Learning and 45th International Conference on Engineering Pedagogy, - Duration: 21 Sept 2016 → … |
Conference
Conference | 19th International Conference on Interactive Collaborative Learning and 45th International Conference on Engineering Pedagogy, |
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Period | 21/09/16 → … |
Keywords
- e-learning
- resource constrained environments