Abstract
Educational video games need to be fully accessible and inclusive. Fully immersive virtual reality (VR) must consider and address the needs of diverse user groups. In this paper, we propose to assess user performance, task completion and input modality preferences for a range of different gameplay modes, in either a standing or sitting position, in the educational game “Numbers and Letters”. We assess the performance and usability of three input modalities: 1) a hand laser pointer for pointing and a trigger for selection, 2) a head laser pointer for pointing and a trigger for selection, and 3) a head laser pointer and a dwell time for selection, then assess differences in user performance between the sitting and standing positions for these three input modalities. The analysis was carried out with 14 users. The most preferred input modality was the hand laser pointer in the sitting position. The results stress the need to develop multimodal VR games where users can determine the way they interact with the environment.
Original language | English |
---|---|
Title of host publication | Lecture Notes in Computer Science |
Editors | Pierpaolo Dondio, Mariana Rocha, Attracta Brennan |
Place of Publication | Dublin |
Publisher | Springer |
Pages | 289 - 298 |
Number of pages | 9 |
Volume | 14475 |
ISBN (Electronic) | 978-3-031-49065-1 |
ISBN (Print) | 978-3-031-49064-4 |
Publication status | Published online - 29 Nov 2023 |
Event | International Conference Games and Learning Alliance Conference - Technological University, Dublin, Ireland Duration: 29 Nov 2023 → 1 Dec 2023 Conference number: 12th https://conf.seriousgamessociety.org/ |
Conference
Conference | International Conference Games and Learning Alliance Conference |
---|---|
Abbreviated title | GALA 2023 |
Country/Territory | Ireland |
City | Dublin |
Period | 29/11/23 → 1/12/23 |
Internet address |
Keywords
- Virtual Reality
- Educational Game
- Input Modality
- Multimodal interface