Assessment of deep learning pose estimates for sports collision tracking

Richard Blythman, Manan Saxena, Gregory J. Tierney, Chris Richter, Aljosa Smolic, Ciaran Simms

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Abstract

Injury assessment during sporting collisions requires estimation of the associated kinematics. While marker-based solutions are widely accepted as providing accurate and reliable measurements, setup times are lengthy and it is not always possible to outfit athletes with restrictive equipment in sporting situations. A new generation of markerless motion capture based on deep learning techniques holds promise for enabling measurement of movement in the wild. The aim of this work is to evaluate the performance of a popular deep learning model “out of the box” for human pose estimation, on a dataset of ten staged rugby tackle movements performed in a marker-based motion capture laboratory with a system of three high-speed video cameras. An analysis of the discrepancy between joint positions estimated by the marker-based and markerless systems shows that the deep learning approach performs acceptably well in most instances, although high errors exist during challenging intervals of heavy occlusion and self-occlusion. In total, 75.6% of joint position estimates are found to have a mean absolute error (MAE) of less than or equal to 25 (Formula presented.), 17.8% with MAE between 25 and 50 (Formula presented.) and 6.7% with MAE greater than 50 (Formula presented.). The mean per joint position error is 47 (Formula presented.).

Original languageEnglish
Pages (from-to)1885-1900
Number of pages16
JournalJournal of Sports Sciences
Volume40
Issue number17
Early online date11 Sept 2022
DOIs
Publication statusPublished online - 11 Sept 2022

Bibliographical note

Funding Information:
This publication has emanated from research conducted with the financial support of Science Foundation Ireland (SFI) under grant numbers 15/RP/2776 and 19/FIP/AI/7478.

Publisher Copyright:
© 2022 Informa UK Limited, trading as Taylor & Francis Group.

Keywords

  • 3D pose estimation
  • deep learning
  • injury surveillance
  • markerless motion capture
  • rugby tackles
  • sports motion trackin

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