Abstract
There are a wide range of languages and technologies for modeling and animation of virtual humans. Here, we review current state-of-the-art virtual human animation standards and present our work on language visualisation (animation) in our intelligent multimodal storytelling system, CONFUCIUS. We provide an overview of the system and the technologies employed in the animation engine. We discuss several issues in human animation, such as multiple animation channels, space sites of virtual humans, and object manipulation. Finally, we conclude that introducing linguistic knowledge provides more intelligent multimedia storytelling.
Original language | English |
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Title of host publication | Unknown Host Publication |
Editors | M Merabti, R Pereira |
Place of Publication | Liverpool John Moores University, Liverpool, England |
Publisher | Liverpool John Moores University |
Pages | 159-164 |
Number of pages | 6 |
ISBN (Print) | 1-902-56011-6 |
Publication status | Published (in print/issue) - Jun 2005 |
Event | Proc. of the 6th Annual PostGraduate Symposium on The Convergence of Telecommunications, Networking and Broadcasting (PGNET-05) - Liverpool John Moores University, Liverpool, England Duration: 1 Jun 2005 → … |
Conference
Conference | Proc. of the 6th Annual PostGraduate Symposium on The Convergence of Telecommunications, Networking and Broadcasting (PGNET-05) |
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Period | 1/06/05 → … |