Abstract
Technology is at a stage where it has infiltrated the education system with the potential to enhance teaching and learning. In Northern Ireland a Virtual Learning Environment (VLE) infrastructure is in place. However, statistics and government reports suggest that VLE use amongst the primary school sector is quite limited. In an attempt to redress the limited use of VLEs in the primary school sector this research investigates the potential of serious games and how they may compliment the National Curriculum with the development of AmbiLearn, an enhanced learning environment with a content neutral game-based approach and content creation and reporting modules. This paper presents the design and implementation of AmbiLearn. Preliminary analysis of data from evaluation of AmbiLearn shows promising results and directions for future work are discussed.
Original language | English |
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Title of host publication | Unknown Host Publication |
Editors | M Ma, MF Oliveira, JB Hauge, H Duin, K-D Thoben |
Place of Publication | Heidelberg, Germany |
Publisher | Springer |
Pages | 231-242 |
Number of pages | 12 |
Volume | 7528 |
ISBN (Print) | 978-3-642-33686-7 (Print) / 978-3-642-33687-4 (Online) |
DOIs | |
Publication status | Published (in print/issue) - 23 Aug 2012 |
Event | Serious Games Development and Applications: Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings - Bremen, Germany Duration: 23 Aug 2012 → … |
Conference
Conference | Serious Games Development and Applications: Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012. Proceedings |
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Period | 23/08/12 → … |