AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children

Jennifer Hyndman, Tom Lunney, Paul McKevitt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Multimodality has real potential to improve interaction between computers and people. Research in the fields of pervasive computing and ambient intelligence hasresulted in multimodal interfaces that enable communication between technology and people to be more natural and efficient. With many organisations ‘harnessingtechnology’ for educational and entertaining purposes, there is a growing interest in the field of edutainment software for children. Interactive games provide a suitablemeans for producing a motivational and enjoyable learningenvironment. This paper presents preliminary work on thedevelopment of an ambient intelligent multimodal learningenvironment for children (AmbiLearn) and an edutainment game(TreasureLearn).
LanguageEnglish
Title of host publicationUnknown Host Publication
Number of pages5
Publication statusPublished - 22 Jun 2009
Event10th Annual Symposium on the Convergence of Trlecommunications, Networking and Broadcasting - Liverpool
Duration: 22 Jun 2009 → …

Conference

Conference10th Annual Symposium on the Convergence of Trlecommunications, Networking and Broadcasting
Period22/06/09 → …

Fingerprint

Ubiquitous computing
Interfaces (computer)
Communication
Ambient intelligence

Cite this

Hyndman, J., Lunney, T., & McKevitt, P. (2009). AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children. In Unknown Host Publication
Hyndman, Jennifer ; Lunney, Tom ; McKevitt, Paul. / AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children. Unknown Host Publication. 2009.
@inproceedings{881161ed016847bd8d846d77955eaf4c,
title = "AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children",
abstract = "Multimodality has real potential to improve interaction between computers and people. Research in the fields of pervasive computing and ambient intelligence hasresulted in multimodal interfaces that enable communication between technology and people to be more natural and efficient. With many organisations ‘harnessingtechnology’ for educational and entertaining purposes, there is a growing interest in the field of edutainment software for children. Interactive games provide a suitablemeans for producing a motivational and enjoyable learningenvironment. This paper presents preliminary work on thedevelopment of an ambient intelligent multimodal learningenvironment for children (AmbiLearn) and an edutainment game(TreasureLearn).",
author = "Jennifer Hyndman and Tom Lunney and Paul McKevitt",
year = "2009",
month = "6",
day = "22",
language = "English",
isbn = "978-1-902560-22-9",
booktitle = "Unknown Host Publication",

}

Hyndman, J, Lunney, T & McKevitt, P 2009, AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children. in Unknown Host Publication. 10th Annual Symposium on the Convergence of Trlecommunications, Networking and Broadcasting, 22/06/09.

AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children. / Hyndman, Jennifer; Lunney, Tom; McKevitt, Paul.

Unknown Host Publication. 2009.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children

AU - Hyndman, Jennifer

AU - Lunney, Tom

AU - McKevitt, Paul

PY - 2009/6/22

Y1 - 2009/6/22

N2 - Multimodality has real potential to improve interaction between computers and people. Research in the fields of pervasive computing and ambient intelligence hasresulted in multimodal interfaces that enable communication between technology and people to be more natural and efficient. With many organisations ‘harnessingtechnology’ for educational and entertaining purposes, there is a growing interest in the field of edutainment software for children. Interactive games provide a suitablemeans for producing a motivational and enjoyable learningenvironment. This paper presents preliminary work on thedevelopment of an ambient intelligent multimodal learningenvironment for children (AmbiLearn) and an edutainment game(TreasureLearn).

AB - Multimodality has real potential to improve interaction between computers and people. Research in the fields of pervasive computing and ambient intelligence hasresulted in multimodal interfaces that enable communication between technology and people to be more natural and efficient. With many organisations ‘harnessingtechnology’ for educational and entertaining purposes, there is a growing interest in the field of edutainment software for children. Interactive games provide a suitablemeans for producing a motivational and enjoyable learningenvironment. This paper presents preliminary work on thedevelopment of an ambient intelligent multimodal learningenvironment for children (AmbiLearn) and an edutainment game(TreasureLearn).

M3 - Conference contribution

SN - 978-1-902560-22-9

BT - Unknown Host Publication

ER -

Hyndman J, Lunney T, McKevitt P. AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children. In Unknown Host Publication. 2009