AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children

Jennifer Hyndman, Tom Lunney, Paul McKevitt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Multimodality has real potential to improve interaction between computers and people. Research in the fields of pervasive computing and ambient intelligence hasresulted in multimodal interfaces that enable communication between technology and people to be more natural and efficient. With many organisations ‘harnessingtechnology’ for educational and entertaining purposes, there is a growing interest in the field of edutainment software for children. Interactive games provide a suitablemeans for producing a motivational and enjoyable learningenvironment. This paper presents preliminary work on thedevelopment of an ambient intelligent multimodal learningenvironment for children (AmbiLearn) and an edutainment game(TreasureLearn).
Original languageEnglish
Title of host publicationUnknown Host Publication
PublisherLiverpool John Moores University
Number of pages5
ISBN (Print)978-1-902560-22-9
Publication statusPublished - 22 Jun 2009
Event10th Annual Symposium on the Convergence of Trlecommunications, Networking and Broadcasting - Liverpool
Duration: 22 Jun 2009 → …

Conference

Conference10th Annual Symposium on the Convergence of Trlecommunications, Networking and Broadcasting
Period22/06/09 → …

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    Hyndman, J., Lunney, T., & McKevitt, P. (2009). AmbiLearn: Ambient Intelligent Multimodal Learning Environment for Children. In Unknown Host Publication Liverpool John Moores University. http://uir.ulster.ac.uk/9288/2/2009008.pdf