All for One and One for All: The Good Inclusion Game

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Abstract

AbstractThe Good Inclusion Game (GIG) is a class‐wide education intervention employing interdependent group contingencies to increase inclusive behaviors between pupils with and without special educational needs (SEN). While previous research provided evidence of effectiveness when the class of children was split into two groups, it did not assess the effects of the GIG for one whole‐class group or in the long term. The present study addresses both of these issues. Using an ABAB design, results show a one‐team version of the GIG to be effective in increasing inclusive behaviors between pupils with and without SEN. Gains were maintained across time. Implications for inclusive education interventions and teacher training are discussed.
Original languageEnglish
Article numbere2048
Pages (from-to)1-16
Number of pages16
JournalBehavioral Interventions
Volume39
Issue number4
Early online date8 Aug 2024
DOIs
Publication statusPublished (in print/issue) - 10 Nov 2024

Bibliographical note

Publisher Copyright:
© 2024 The Author(s). Behavioral Interventions published by John Wiley & Sons Ltd.

Funding

This research was funded by a Strategic Department for the Economy, Northern Ireland (DfE) PhD Scholarship. The authors would like to acknowledge Dr Dean Reid and Rachel Lewendon for their assistance in collecting data for this project.

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being
    2. SDG 4 - Quality Education
      SDG 4 Quality Education

    Keywords

    • ABA
    • applied behavior analysis
    • good inclusion game
    • inclusive education
    • special education needs

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