Abstract
When patients become acutely unwell, the ability of frontline healthcare professionals to act quickly and effectively can mean the difference between life and death. High-fidelity simulation is the gold standard by which medics acquire and maintain key resuscitation skills, but the resource- intensive nature of current, face-to-face training limits access to training and allows “skills fade” to creep in. We propose that human computer interaction-based simulations augmented by artificial intelligence could provide a cost-effective alternative to traditional training and allow clinicians much greater access to training. This paper is mostly an in-depth discussion; however, we also present a 3D simulator for resuscitation skills training which we developed using the Unity games physics engine.
Original language | English |
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Pages | 1-4 |
Number of pages | 4 |
DOIs | |
Publication status | Accepted/In press - 10 May 2018 |
Event | British HCI Conference 2018 - Belfast, Belfast, Northern Ireland Duration: 2 Jul 2018 → 6 Jul 2018 |
Conference
Conference | British HCI Conference 2018 |
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Abbreviated title | BHCI2018 |
Country/Territory | Northern Ireland |
City | Belfast |
Period | 2/07/18 → 6/07/18 |
Keywords
- AI
- medicine
- training
- simulation-based traininig
- virtual worlds
- simuation
- ED
- Emergency Department