Adaptive virtual reality games for rehabilitation of motor disorders

Minhua Ma, Michael McNeill, Darryl Charles, Suzanne McDonough, Jacqui Crosbie, Louise Oliver, Clare McGoldrick

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    57 Citations (Scopus)

    Abstract

    This paper describes the development of a Virtual Reality (VR) based therapeutic training system aimed at encourage stroke patients with upper limb motor disorders to practice physical exercises. The system contains a series of physically-based VR games. Physically-based simulation provides realistic motion of virtual objects by modelling the behaviour of virtual objects and their responses to external force and torque based on physics laws. We present opportunities for applying physics simulation techniques in VR therapy and discuss their potential therapeutic benefits to motor rehabilitation. A framework for physically-based VR rehabilitation systems is described which consists of functional tasks and game scenarios designed to encourage patients' physical activity in highly motivating, physics-enriched virtual environments where factors such as gravity can be scaled to adapt to individual patient's abilities and in-game performance.

    Original languageEnglish
    Title of host publicationUniversal Access in Human-Computer Interaction
    Subtitle of host publicationAmbient Interaction - 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007. Held as Part of HCI Int. 2007 Proc.
    PublisherSpringer Verlag
    Pages681-690
    Number of pages10
    Volume4555
    EditionPART 2
    ISBN (Print)9783540732808
    DOIs
    Publication statusPublished (in print/issue) - 27 Jul 2007
    Event4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 - Beijing, China
    Duration: 22 Jul 200727 Jul 2007

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    NumberPART 2
    Volume4555 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007
    Country/TerritoryChina
    CityBeijing
    Period22/07/0727/07/07

    Keywords

    • Adaptive games
    • Bilateral training
    • Motor disorder
    • Serious games
    • Therapeutic exercise
    • Virtual reality

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