Abstract
Abstract. Most stories constructed by game designers are inherently linear innature, with the result that player interactions have limited impact on the directionof the game narrative. Massively multiplayer online role-play games(MMORPGs) typically contain thousands of linearly scripted storylines, andstories generally do not adapt to player interactions or changes in the gameworldstate. However, there is some evidence that interactive storytelling techniquesmay have the potential to enhance narrative experience in these onlineworlds. An important challenge is the need for ongoing stories to be seamlesslyadapted when story plans are invalidated by unforeseen events in the gameworld, such as the actions of player characters. In this paper we present noveltechniques for repairing story plans while maintaining plot coherence and demonstratetheir ability to
Original language | English |
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Title of host publication | Unknown Host Publication |
Editors | Si, M. André, E. Lester, J Tanenbaum, V Zammitto |
Publisher | Springer |
Number of pages | 12 |
Volume | 7069 |
ISBN (Print) | ISBN 978-3-642-25288-4 |
Publication status | Published (in print/issue) - 9 Nov 2011 |
Event | The Fourth International Conference on Interactive Digital Storytelling - Vancouver, Canada Duration: 9 Nov 2011 → … |
Conference
Conference | The Fourth International Conference on Interactive Digital Storytelling |
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Period | 9/11/11 → … |
Bibliographical note
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Keywords
- multiplayer games
- interactive storytelling
- virtual worlds
- hierarchical
- task networks
- planning
- story repair