Active apps: using content curation apps to facilitate active engagement in flexible learning environments

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This project aims to ascertain the perceived effectiveness of using content curation digital apps in active learning environments upon student learning and engagement. Specifically it focuses on the use of content curation apps that can be used in class as part of active learning sessions. It is anticipated that they will encourage students to bring their own device for learning (BYOD4L) and engage in active and collaborative learning. The proliferation of ‘smart’ mobile devices amongst the population has filtered through to virtually all industries and spheres of business including that of education. This project builds upon existing pedagogic research in relation to the use of pre-existing mobile content curation apps that can organise and present subject specific information for students to access through their smartphones or tablet devices. Bolan and Kearney (2015) and Bolan et al (2016) have found that students are highly receptive to such a resource for their studies, and their use results in much higher engagement, rates of access and usage than more traditional academic sources, thus indicating the huge potential to harness digital technology as an active learning resource. On-going data gathering through a range of techniques including student focus groups and staff reflective logs is taking place between September 2016 and May 2017, aiming to ascertain the implications for social and collaborative learning, encouraging students to take more ownership of their own learning and moving beyond ‘teacher-centred to ‘student-centred’ learning.
LanguageEnglish
Title of host publicationUnknown Host Publication
Pages1-2
Number of pages2
Publication statusAccepted/In press - 10 Jan 2017
EventChartered Assocaition of Business School's Annual Learning, Teachning and Student Experience Conference - Bristol
Duration: 10 Jan 2017 → …

Conference

ConferenceChartered Assocaition of Business School's Annual Learning, Teachning and Student Experience Conference
Period10/01/17 → …

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learning environment
learning
student
pedagogics
resources
proliferation
staff
industry
present
teacher
education
Group

Keywords

  • Active apps
  • active learning
  • digital learning
  • BYOD4L

Cite this

@inproceedings{f60f042814d24832b9313a8bc9c9cf90,
title = "Active apps: using content curation apps to facilitate active engagement in flexible learning environments",
abstract = "This project aims to ascertain the perceived effectiveness of using content curation digital apps in active learning environments upon student learning and engagement. Specifically it focuses on the use of content curation apps that can be used in class as part of active learning sessions. It is anticipated that they will encourage students to bring their own device for learning (BYOD4L) and engage in active and collaborative learning. The proliferation of ‘smart’ mobile devices amongst the population has filtered through to virtually all industries and spheres of business including that of education. This project builds upon existing pedagogic research in relation to the use of pre-existing mobile content curation apps that can organise and present subject specific information for students to access through their smartphones or tablet devices. Bolan and Kearney (2015) and Bolan et al (2016) have found that students are highly receptive to such a resource for their studies, and their use results in much higher engagement, rates of access and usage than more traditional academic sources, thus indicating the huge potential to harness digital technology as an active learning resource. On-going data gathering through a range of techniques including student focus groups and staff reflective logs is taking place between September 2016 and May 2017, aiming to ascertain the implications for social and collaborative learning, encouraging students to take more ownership of their own learning and moving beyond ‘teacher-centred to ‘student-centred’ learning.",
keywords = "Active apps, active learning, digital learning, BYOD4L",
author = "Clare Carruthers and Peter Bolan and Heather Farley and Matthew Kearney and U McMahon and Nikki McQuillan and Harriet Purkis and Christine Wightman",
note = "Reference text: Beagrie, N. (2008). Digital curation for science, digital libraries, and individuals. International Journal of Digital Curation, 1(1), 3-16. Beetham, H. and Sharpe, R. (2013) Rethinking Pedagogy for a Digital Age: Designing for 21st Century Learning. 2nd ed., London: Routledge. Bolan, P., Kearney, M., Carruthers, C., and Simone-Charteris, M. (2016) Flipping Amazing: Using the Flipboard app to enhance student learning through new mobile digital environments, Paper presented at the Council for Hospitality Management Education Annual Research Conference, Belfast, May. Deschaine, M. E. and Sharma, S. E (2015) The Five Cs of Digital Curation: Supporting Twenty-First-Century Teaching and Learning. InSight: A Journal of Scholarly Teaching, 10, 19-24. Greener, S. and Wakefield, C. (2015) Developing confidence in the use of digital tools in teaching. Electronic Journal of E-Learning, 13 (4), 260-267.",
year = "2017",
month = "1",
day = "10",
language = "English",
pages = "1--2",
booktitle = "Unknown Host Publication",

}

Carruthers, C, Bolan, P, Farley, H, Kearney, M, McMahon, U, McQuillan, N, Purkis, H & Wightman, C 2017, Active apps: using content curation apps to facilitate active engagement in flexible learning environments. in Unknown Host Publication. pp. 1-2, Chartered Assocaition of Business School's Annual Learning, Teachning and Student Experience Conference, 10/01/17.

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AU - Carruthers, Clare

AU - Bolan, Peter

AU - Farley, Heather

AU - Kearney, Matthew

AU - McMahon, U

AU - McQuillan, Nikki

AU - Purkis, Harriet

AU - Wightman, Christine

N1 - Reference text: Beagrie, N. (2008). Digital curation for science, digital libraries, and individuals. International Journal of Digital Curation, 1(1), 3-16. Beetham, H. and Sharpe, R. (2013) Rethinking Pedagogy for a Digital Age: Designing for 21st Century Learning. 2nd ed., London: Routledge. Bolan, P., Kearney, M., Carruthers, C., and Simone-Charteris, M. (2016) Flipping Amazing: Using the Flipboard app to enhance student learning through new mobile digital environments, Paper presented at the Council for Hospitality Management Education Annual Research Conference, Belfast, May. Deschaine, M. E. and Sharma, S. E (2015) The Five Cs of Digital Curation: Supporting Twenty-First-Century Teaching and Learning. InSight: A Journal of Scholarly Teaching, 10, 19-24. Greener, S. and Wakefield, C. (2015) Developing confidence in the use of digital tools in teaching. Electronic Journal of E-Learning, 13 (4), 260-267.

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N2 - This project aims to ascertain the perceived effectiveness of using content curation digital apps in active learning environments upon student learning and engagement. Specifically it focuses on the use of content curation apps that can be used in class as part of active learning sessions. It is anticipated that they will encourage students to bring their own device for learning (BYOD4L) and engage in active and collaborative learning. The proliferation of ‘smart’ mobile devices amongst the population has filtered through to virtually all industries and spheres of business including that of education. This project builds upon existing pedagogic research in relation to the use of pre-existing mobile content curation apps that can organise and present subject specific information for students to access through their smartphones or tablet devices. Bolan and Kearney (2015) and Bolan et al (2016) have found that students are highly receptive to such a resource for their studies, and their use results in much higher engagement, rates of access and usage than more traditional academic sources, thus indicating the huge potential to harness digital technology as an active learning resource. On-going data gathering through a range of techniques including student focus groups and staff reflective logs is taking place between September 2016 and May 2017, aiming to ascertain the implications for social and collaborative learning, encouraging students to take more ownership of their own learning and moving beyond ‘teacher-centred to ‘student-centred’ learning.

AB - This project aims to ascertain the perceived effectiveness of using content curation digital apps in active learning environments upon student learning and engagement. Specifically it focuses on the use of content curation apps that can be used in class as part of active learning sessions. It is anticipated that they will encourage students to bring their own device for learning (BYOD4L) and engage in active and collaborative learning. The proliferation of ‘smart’ mobile devices amongst the population has filtered through to virtually all industries and spheres of business including that of education. This project builds upon existing pedagogic research in relation to the use of pre-existing mobile content curation apps that can organise and present subject specific information for students to access through their smartphones or tablet devices. Bolan and Kearney (2015) and Bolan et al (2016) have found that students are highly receptive to such a resource for their studies, and their use results in much higher engagement, rates of access and usage than more traditional academic sources, thus indicating the huge potential to harness digital technology as an active learning resource. On-going data gathering through a range of techniques including student focus groups and staff reflective logs is taking place between September 2016 and May 2017, aiming to ascertain the implications for social and collaborative learning, encouraging students to take more ownership of their own learning and moving beyond ‘teacher-centred to ‘student-centred’ learning.

KW - Active apps

KW - active learning

KW - digital learning

KW - BYOD4L

M3 - Conference contribution

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BT - Unknown Host Publication

ER -