A Virtual Rehabilitation System for Wobble Board Balance Training with Children

Diarmaid Fitzgerald, Nanthana Trakarnratanakul, Luke Conroy, Paddy Nixon, Brian Caulfield

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Virtual reality-based computer games may be a useful way to develop motor skills and increase activity levels in children. We have developed an interactive computer platform where users must tilt a wobble board to complete on-screen computer game tasks. We have conducted a pilot study with 81 school children who played the game and used a questionnaire to gather information on children's enjoyment levels and perceptions of the system. Findings showed a high level of enjoyment with the game and provided useful information for future research and development.
LanguageEnglish
Title of host publicationUnknown Host Publication
Number of pages66
DOIs
Publication statusPublished - 2008
EventVirtual Rehabilitation 2008 - Vancouver, British Columbia, Canada
Duration: 1 Jan 2008 → …

Conference

ConferenceVirtual Rehabilitation 2008
Period1/01/08 → …

Fingerprint

Computer games
Patient rehabilitation
Printed circuit boards
Virtual reality

Keywords

  • n/a

Cite this

Fitzgerald, D., Trakarnratanakul, N., Conroy, L., Nixon, P., & Caulfield, B. (2008). A Virtual Rehabilitation System for Wobble Board Balance Training with Children. In Unknown Host Publication https://doi.org/10.1109/ICVR.2008.4625129
Fitzgerald, Diarmaid ; Trakarnratanakul, Nanthana ; Conroy, Luke ; Nixon, Paddy ; Caulfield, Brian. / A Virtual Rehabilitation System for Wobble Board Balance Training with Children. Unknown Host Publication. 2008.
@inproceedings{c5e89ac5781c4811bed37add35d9cd87,
title = "A Virtual Rehabilitation System for Wobble Board Balance Training with Children",
abstract = "Virtual reality-based computer games may be a useful way to develop motor skills and increase activity levels in children. We have developed an interactive computer platform where users must tilt a wobble board to complete on-screen computer game tasks. We have conducted a pilot study with 81 school children who played the game and used a questionnaire to gather information on children's enjoyment levels and perceptions of the system. Findings showed a high level of enjoyment with the game and provided useful information for future research and development.",
keywords = "n/a",
author = "Diarmaid Fitzgerald and Nanthana Trakarnratanakul and Luke Conroy and Paddy Nixon and Brian Caulfield",
year = "2008",
doi = "10.1109/ICVR.2008.4625129",
language = "English",
isbn = "978-1-4244-2700-0",
booktitle = "Unknown Host Publication",

}

Fitzgerald, D, Trakarnratanakul, N, Conroy, L, Nixon, P & Caulfield, B 2008, A Virtual Rehabilitation System for Wobble Board Balance Training with Children. in Unknown Host Publication. Virtual Rehabilitation 2008, 1/01/08. https://doi.org/10.1109/ICVR.2008.4625129

A Virtual Rehabilitation System for Wobble Board Balance Training with Children. / Fitzgerald, Diarmaid; Trakarnratanakul, Nanthana; Conroy, Luke; Nixon, Paddy; Caulfield, Brian.

Unknown Host Publication. 2008.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - A Virtual Rehabilitation System for Wobble Board Balance Training with Children

AU - Fitzgerald, Diarmaid

AU - Trakarnratanakul, Nanthana

AU - Conroy, Luke

AU - Nixon, Paddy

AU - Caulfield, Brian

PY - 2008

Y1 - 2008

N2 - Virtual reality-based computer games may be a useful way to develop motor skills and increase activity levels in children. We have developed an interactive computer platform where users must tilt a wobble board to complete on-screen computer game tasks. We have conducted a pilot study with 81 school children who played the game and used a questionnaire to gather information on children's enjoyment levels and perceptions of the system. Findings showed a high level of enjoyment with the game and provided useful information for future research and development.

AB - Virtual reality-based computer games may be a useful way to develop motor skills and increase activity levels in children. We have developed an interactive computer platform where users must tilt a wobble board to complete on-screen computer game tasks. We have conducted a pilot study with 81 school children who played the game and used a questionnaire to gather information on children's enjoyment levels and perceptions of the system. Findings showed a high level of enjoyment with the game and provided useful information for future research and development.

KW - n/a

U2 - 10.1109/ICVR.2008.4625129

DO - 10.1109/ICVR.2008.4625129

M3 - Conference contribution

SN - 978-1-4244-2700-0

BT - Unknown Host Publication

ER -

Fitzgerald D, Trakarnratanakul N, Conroy L, Nixon P, Caulfield B. A Virtual Rehabilitation System for Wobble Board Balance Training with Children. In Unknown Host Publication. 2008 https://doi.org/10.1109/ICVR.2008.4625129