Abstract
It is important to note that the need to support ad-hoc and potentially mobile arrangements of devices in ubiquitous environments does not fit well within the traditional client/server architecture. We believe peer-to-peer communication offers a preferable alternative due to its decentralised nature, removing dependence on individual nodes. However, this choice adds to the complexity of the developers task. In this paper, we describe a two-tiered approach to address this problem: A lower tier employing peer-to-peer interactions for managing the network infrastructure and an upper tier providing a mobile agent based programming framework. The result is a general purpose framework for developing ubiquitous applications and services, where the underlying complexity is hidden from the developer. This paper discusses our on-going work; presenting our design decisions, features supported by our framework, and some of the challenges still to be addressed in a complex programming environment.
| Original language | English |
|---|---|
| Title of host publication | Unknown Host Publication |
| Publisher | UbiSys |
| Number of pages | 0 |
| Publication status | Published (in print/issue) - 2003 |
| Event | Program & Online Proceedings: System Support for Ubiquitous Computing Workshop (UbiSys'03) - Seattle, WA, USA Duration: 1 Jan 2003 → … |
Conference
| Conference | Program & Online Proceedings: System Support for Ubiquitous Computing Workshop (UbiSys'03) |
|---|---|
| Period | 1/01/03 → … |
Keywords
- n/a
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