Abstract
Although finger touch is widely expected as the control mechanism for touch tables, tangible object interaction is another, if rarely implemented possibility. Little empirical research exists showing uptake, user engagement, or use preferences for adult users of multi-touch tangible systems (Antle & Wise, 2013; Schneider et al., 2010) with the majority of past research for tangible objects focusing on children (Marshall et al., 2003; Price et al, 2008; Zuckerman et al., 2005). Yet it is adults, as decision makers, who are the true targets of increasingly available commercial multi-touch table applications. By observing the interaction behaviours of 20 participants, this research investigates the appeal of two distinctly different styles of tangible objects compared with their finger touch equivalents. The explorative style study measures user preferences, perceived engagement, fit for purpose, usability, and enjoyment. The aim is to determine how the inclusion of tangible object interaction as part of the interface influences user preferences compares with a touch only system. This provides valuable base information to predict potential uptake and preferences of local adult users for future tangible or hybrid tangible touch systems.
Original language | English |
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Title of host publication | Unknown Host Publication |
Editors | T Robertson, K O'Hara |
Publisher | Association for Computing Machinery |
Pages | 1-4 |
Number of pages | 4 |
DOIs | |
Publication status | Published (in print/issue) - 2014 |
Event | Proceedings of the 26th Australian Computer-Human Interaction Conference (OzCHI 2014) - Sydney, Australia Duration: 1 Jan 2014 → … |
Conference
Conference | Proceedings of the 26th Australian Computer-Human Interaction Conference (OzCHI 2014) |
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Period | 1/01/14 → … |
Keywords
- tangible user interface
- muti-touch interface
- interaction design
- physical vs virtual objects