A comparison of user preferences for tangible objects vs touch buttons with a map-based tabletop application

M Brown, W Chinthammit, Patrick Nixon

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Although finger touch is widely expected as the control mechanism for touch tables, tangible object interaction is another, if rarely implemented possibility. Little empirical research exists showing uptake, user engagement, or use preferences for adult users of multi-touch tangible systems (Antle & Wise, 2013; Schneider et al., 2010) with the majority of past research for tangible objects focusing on children (Marshall et al., 2003; Price et al, 2008; Zuckerman et al., 2005). Yet it is adults, as decision makers, who are the true targets of increasingly available commercial multi-touch table applications. By observing the interaction behaviours of 20 participants, this research investigates the appeal of two distinctly different styles of tangible objects compared with their finger touch equivalents. The explorative style study measures user preferences, perceived engagement, fit for purpose, usability, and enjoyment. The aim is to determine how the inclusion of tangible object interaction as part of the interface influences user preferences compares with a touch only system. This provides valuable base information to predict potential uptake and preferences of local adult users for future tangible or hybrid tangible touch systems.
Original languageEnglish
Title of host publicationUnknown Host Publication
EditorsT Robertson, K O'Hara
PublisherAssociation for Computing Machinery
Pages1-4
Number of pages4
DOIs
Publication statusPublished (in print/issue) - 2014
EventProceedings of the 26th Australian Computer-Human Interaction Conference (OzCHI 2014) - Sydney, Australia
Duration: 1 Jan 2014 → …

Conference

ConferenceProceedings of the 26th Australian Computer-Human Interaction Conference (OzCHI 2014)
Period1/01/14 → …

Keywords

  • tangible user interface
  • muti-touch interface
  • interaction design
  • physical vs virtual objects

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