Augmented Reality Game Design for Upper-Limb Stroke Rehabilitation

James Burke, Michael McNeill, DK Charles, PJ Morrow, Jacqueline Crosbie, Suzanne McDonough

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

112 Citations (Scopus)

Abstract

Stroke is the number one cause of severe physical disability in the UK. Recent studies have shown that technologies such as virtual reality and imaging can provide an engaging and motivating tool for physical rehabilitation. In this paper we summarize previous work in our group using virtual reality technology and webcam-based games. We then present early work we are conducting in experimenting with desktop augmented reality (AR) for rehabilitation. AR allows the user to use real objects to interact with computer-generated environments. Markers attached to the real objects enable the system (via a webcam) to track the position and orientation of each object as it is moved. The system can then augment the captured image of the real environment with computer-generated graphics to present a variety of game or task-driven scenarios to the user. We discuss the development of rehabilitation prototypes using available AR libraries and express our thoughts on the potential of AR technology.
Original languageEnglish
Title of host publicationUnknown Host Publication
PublisherIEEE
Pages75-78
Number of pages4
DOIs
Publication statusPublished (in print/issue) - 26 Mar 2010
Event2nd IEEE International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010) - Braga, Portugal
Duration: 26 Mar 2010 → …

Conference

Conference2nd IEEE International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010)
Period26/03/10 → …

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