Activities per year
Project Details
Description
Dr Andrew Sneddon and Dr Victoria McCollum have
collaborated with Brian Coyle and Sabrina Minter of Game
Design in Belfast School of Art to produce a “Serious Video
Game†based on the 1711 trial, in which the user plays a
character tasked with examining and evaluating a
historically “real†trial through evidence and testimony
provided. It is a choice-led, open world game for PC, of
which a playable demo has been produced:
https://w1711.org/video-game/
The current demo is character driven and immersive, has
sophisticated decision-making mechanics, a detailed
storyline, high quality graphics, and a recognisable history
and horror influenced aesthetic. It is currently being user
tested at the exhibition in Carrickfergus, County Antrim. The
game requires further development and testing before
commercial release. This project will provide us with the
knowledge and skills to produce, release, and market a
more polished version to ensure sustainable, wider-ranging
public access.
Its placement in specific heritage contexts will
impact the ways NI museums and archives engages with
Irish history and will develop inclusive, future-focused,
creative technologies for use by heritage professionals. By
working with, and within, the burgeoning gaming industry in
NI, it will provide personal and professional development
and enhanced artistic achievement of game developers and
influence creative practice of ‘serious’ game developers.
It will also influence, through workshops and knowledge
transfer events, strategy and curriculum innovation in the
history teaching sector.
It will enhance public understanding and awareness of the
witch trials in NI, tackle the myths concerning why people
were accused of witchcraft, and address a wider EDI agenda.
This impact on attitudes, awareness and economy will be
measured by physical footfall; game feedback; online game
reviews, and statements from project partners.
We aim to develop the game within the team and/or work with commercial publishers and game studios.
The team has combined strengths in history and designing and developing games, but we need help with marketing, commercialisation and enhancing impact.
| Status | Finished |
|---|---|
| Effective start/end date | 1/12/23 → 31/07/24 |
Funding
- Arts and Humanities Research Council: £9,290.00
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Activities
- 1 Invited talk
-
Roundtable: The Islandmagee Witches Video Game
Sneddon, A. (Speaker), Minter, S. (Speaker) & McCollum, V. (Speaker)
10 May 2025Activity: Talk or presentation › Invited talk