Social Sciences
Film-Induced Tourism
100%
UK
99%
Ireland
96%
Case Study
67%
Personnel
49%
Game of Thrones
47%
Virtual Learning Environment
38%
Golf
34%
Digitization
27%
Student Learning
24%
Best Practice
24%
Television Series
22%
Web 2.0
21%
Impact Of Social Media
21%
Digital Marketing
21%
Food Tourism
21%
Summative Assessment
19%
Semi-Structured Interview
18%
Artificial Intelligence
17%
Focus Group
17%
Television Films
17%
Sport Event
15%
Tourist Experience
15%
Reflective Practice
15%
Action Research
15%
Virtual Reality
14%
Mobile Phones
14%
Television Production
13%
Empirical Research
13%
Qualitative Research
12%
Academic Discourse
12%
Digital Media
12%
Electronic Learning
11%
New Zealand
11%
TV
10%
Service Industries
10%
Information Technology
10%
Collaborative Learning
10%
Pilot Study
10%
Marketing of Service
10%
Comparative Study
10%
Visitor Experience
10%
Future Viability
10%
Mobile Technology
10%
Academic Year
10%
Social Capital
10%
Tourism Management
10%
Conceptual Framework
10%
Managers
10%
Educational Environment
10%
Arts and Humanities
Film tourism
42%
Northern Ireland
36%
Digital
28%
Game of Thrones
27%
Star Wars
21%
Personnel
21%
Auditory Feedback
21%
heritage sites
21%
Mobile
17%
Online
17%
Engagement
16%
Access
15%
Virtual Learning Environments
14%
Virtual Reality
13%
Case Study
13%
Student Learning
13%
Digitization
11%
Student perceptions
10%
Travel writing
10%
Visitor Experience
10%
Travellers
10%
Blogs
10%
Curation
10%
Tourist guide
10%
Tears
10%
Learning Environment
10%
Co-creation
10%
Blade Runner
10%
Sound
10%
1950s
8%
Mobile Phones
8%
Tradition
8%
Active Learning
7%
Science Fiction
7%
Global
7%
Television Drama
7%
Awareness
7%
Media Content
7%
War films
7%
Authoring
6%
Films
5%
Collaborative Learning
5%
Literature
5%
early writings
5%
Song dynasty
5%
Ancient Greece
5%
Travel Guides
5%
Grand Tour
5%
Conceptual Model
5%
Danger
5%