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NIALL MCSHANE
20142025

Research activity per year

Personal profile

Biography

Niall McShane is a Lecturer in Game Design and Development at Ulster University. His work sits at the intersection of interactive systems, immersive technologies, and creative computing.

His research focuses on embodied interaction, motion trajectory decoding, and brain computer interface systems within immersive virtual environments. He completed a PhD investigating EEG based motion decoding and spatial feedback in VR, exploring embodiment and real time control of virtual limbs through machine learning driven neural signal analysis. His broader research interests include immersive media, audiovisual systems, performance visualisation, and the integration of biosignals and spatial tracking for interactive creative applications.

Niall has a technical background in game development, audio engineering, 3D design, and software engineering. Prior to academia, he worked in commercial game development across technical art and programming roles, contributing to shipped titles on multiple platforms. His teaching and research integrate advanced game programming, visual effects, interactive audio, and immersive system design, with a particular emphasis on bridging computational methods and creative practice.

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 4 - Quality Education
    SDG 4 Quality Education
  3. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

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