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Niall McShane is a Lecturer in Game Design and Development at Ulster University. His work sits at the intersection of interactive systems, immersive technologies, and creative computing.
His research focuses on embodied interaction, motion trajectory decoding, and brain computer interface systems within immersive virtual environments. He completed a PhD investigating EEG based motion decoding and spatial feedback in VR, exploring embodiment and real time control of virtual limbs through machine learning driven neural signal analysis. His broader research interests include immersive media, audiovisual systems, performance visualisation, and the integration of biosignals and spatial tracking for interactive creative applications.
Niall has a technical background in game development, audio engineering, 3D design, and software engineering. Prior to academia, he worked in commercial game development across technical art and programming roles, contributing to shipped titles on multiple platforms. His teaching and research integrate advanced game programming, visual effects, interactive audio, and immersive system design, with a particular emphasis on bridging computational methods and creative practice.
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
Research output: Contribution to journal › Article › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Research output: Contribution to conference › Poster › peer-review
Research output: Contribution to journal › Article › peer-review
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Student thesis: Doctoral Thesis