• Northlands Road, Magee Campus

    BT48 7JL Londonderry

    United Kingdom

  • 369 Citations
  • 10 h-Index
20002020

Research output per year

If you made any changes in Pure these will be visible here soon.

Personal profile

Biography

Michael Callaghan joined Ulster University as a lecturer in 2002 and his teaching and research interests include serious games, virtual worlds, remote experimentation/laboratories, e-learning, virtual/augmented reality and voice user interfaces. Michael is a Fellow of the Higher Education Academy, a Fellow of the Centre for Higher Education Research and Practice and was part of a team awarded a Distinguished Fellowship in Learning Support from Ulster University in 2006. He teaches at both undergraduate and postgraduate level.

He is an expert panelist for the Higher Education & Training Awards Council (QQI Ireland), an Editor of the International Journal of Online Engineering, serves on the Scientific Advisory Board of the International Association of Online Engineering, is a reviewer for a number of IEEE journals and is a grant reviewer for the AHRC, HETAC, Higher Education Academy and EU in his areas of expertise.  Michael has jointly secured over £2.5 Million+ in internal and external funding from 22+ projects as principal investigator or joint principal investigator from funders including the AHRC, DETI, INVESTNI, INTERREG, JISC and the Higher Education Academy and carries out regular consultancy and academic enterprise activities in serious games and virtual worlds.

In 2010, he led a team of staff and students who were shortlisted for the Times Higher Education (THE) Awards 2010, Outstanding ICT Initiative of the Year for the ‘Engineering Education Island’ project. In 2016, he led a team of staff and students who were the overall winners of the 4th International Educational Games Competition held at the 10th European Conference on Games Based Learning in Paisley, Scotland in October 2016 with Circuit Warz.

In 2018 and 2019 he led a team of students and staff who were prize winners in the Amazon Alexa Skills challenge: Games  before going onto win the best student game at the 7th International Educational Games Competition held at the 13th European Conference on Games Based Learning in Odense, Denmark in October 2019.

He won the best paper award in 2008 and 2014 at the REV series of international conferences for his work in engineering education and was part of a team that won best short paper at @immersiveLRN  #iLRN2020 6th International Conference of the Immersive Learning Research Network in 2020.

External positions

External Examiner, Dundalk Institute of Technology

2018 → …

External Examiner, University of Plymouth

2018 → …

External examiner Games and Multimedia, University of Limerick

20112014

Fingerprint Dive into the research topics where Michael Callaghan is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 2 Similar Profiles

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output

Magnetic Resonance Imaging Visualization in Fully Immersive Virtual Reality

Cecotti, H., Richard, Q., Gravellier, J. & Callaghan, M., 19 Mar 2020, (Accepted/In press) p. 1. 4 p.

Research output: Contribution to conferencePaper

  • Neurogaming with motion-onset visual evoked potentials (mVEPs): adults versus teenagers

    Beveridge, R., Wilson, S., Callaghan, M. & Coyle, D., 4 Apr 2019, In : IEEE Transactions on Neural Systems and Rehabilitation Engineering. 27, 4, p. 572-581 10 p., 8664451.

    Research output: Contribution to journalArticle

    Open Access
    File
  • 2 Citations (Scopus)
    57 Downloads (Pure)

    Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics

    Callaghan, MJ., McShane, N., Gómez Eguíluz, A. & Savin-Baden, M., Feb 2018, In : International Journal of Engineering Pedagogy (iJEP). 8, 1, p. 109-126 18 p.

    Research output: Contribution to journalArticle

    Open Access
  • 4 Citations (Scopus)

    Voice Driven Tutor in Virtual Reality Game for Health and Safety Training

    Callaghan, M., 4 Oct 2018.

    Research output: Contribution to conferenceOther

  • Hand-drawn symbol recognition in immersive virtual reality using deep extreme learning machines

    Cecotti, H., Boumedine, C. & Callaghan, MJ., 29 Apr 2017, Unknown Host Publication. Springer, p. 80-92 13 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
    1 Citation (Scopus)
    29 Downloads (Pure)

    Prizes

  • Best short paper award@immersiveLRN #iLRN2020

    Callaghan, Michael (Recipient), Hubert Cecotti (Recipient), Quentin Richard (Recipient) & Joseph Gravellier (Recipient), 25 Jun 2020

    Prize