• Northlands Road, Magee Campus

    BT48 7JL Londonderry

    United Kingdom

  • 344 Citations
  • 10 h-Index
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Personal profile


Michael Callaghan joined Ulster University as a lecturer in 2002 and his teaching and research interests include serious games, virtual worlds, remote experimentation/laboratories, e-learning, virtual/augmented reality  and voice user interfaces. Michael is a Fellow of the Higher Education Academy, a Fellow of the Centre for Higher Education Research and Practice and was part of a team awarded a Distinguished Fellowship in Learning Support from Ulster University in 2006. He teaches at both undergraduate and postgraduate level. Michael studied Electronic/Electrical engineering and Computing and Design at Ulster University.

He is an expert panelist for the Higher Education & Training Awards Council (QQI Ireland), an Editor of the International Journal of Online Engineering, serves on the Scientific Advisory Board of the International Association of Online Engineering, is a reviewer for a number of IEEE journals and is a grant reviewer for the AHRC, HETAC, Higher Education Academy and EU in his areas of expertise.  Michael has jointly secured over £2 Million+ in internal and external funding from 22+ projects as principal investigator or joint principal investigator from funders including the AHRC, DETI, INVESTNI, INTERREG, JISC and the Higher Education Academy and carries out regular consultancy and academic enterprise activities in serious games and virtual worlds.

In 2010, he led a team of staff and students who were shortlisted for the Times Higher Education (THE) Awards 2010, Outstanding ICT Initiative of the Year for the ‘Engineering Education Island’ project. In 2016, he led a team of staff and students who were the overall winners of the 4th International Educational Games Competition held at the 10th European Conference on Games Based Learning in Paisley, Scotland in October 2016 with Circuit Warz. He won the best paper award in 2008 and 2014 at the REV series of international conferences for his work in engineering education. 


External positions

External Examiner, Dundalk Institute of Technology

2018 → …

External Examiner, University of Plymouth

2018 → …

External examiner Games and Multimedia, University of Limerick


Fingerprint Dive into the research topics where Michael Callaghan is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Electronics engineering Engineering & Materials Science
Students Engineering & Materials Science
Teaching Engineering & Materials Science
Electrical engineering Engineering & Materials Science
Mechanics Engineering & Materials Science
Engineering education Engineering & Materials Science
learning Social Sciences
Virtual reality Engineering & Materials Science

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Research Output 2000 2019

  • 344 Citations
  • 10 h-Index
  • 40 Conference contribution
  • 16 Article
  • 5 Chapter
  • 1 Other
39 Downloads (Pure)

Neurogaming with motion-onset visual evoked potentials (mVEPs): adults versus teenagers

Beveridge, R., Wilson, S., Callaghan, M. & Coyle, D., 4 Apr 2019, In : IEEE Transactions on Neural Systems and Rehabilitation Engineering. 27, 4, p. 572-581 10 p., 8664451.

Research output: Contribution to journalArticle

Open Access
Visual Evoked Potentials
Bioelectric potentials
Video Games
Evoked Potentials
Railroad cars
2 Citations (Scopus)

Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics

Callaghan, MJ., McShane, N., Gómez Eguíluz, A. & Savin-Baden, M., Feb 2018, In : International Journal of Engineering Pedagogy (iJEP). 8, 1, p. 109-126 18 p.

Research output: Contribution to journalArticle

Open Access
Serious games
Identification (control systems)

Voice Driven Tutor in Virtual Reality Game for Health and Safety Training

Callaghan, M., 4 Oct 2018.

Research output: Contribution to conferenceOther

Virtual reality
Computer peripheral equipment
Machine components
Speech recognition
1 Citation (Scopus)
16 Downloads (Pure)

Hand-drawn symbol recognition in immersive virtual reality using deep extreme learning machines

Cecotti, H., Boumedine, C. & Callaghan, MJ., 29 Apr 2017, Unknown Host Publication. p. 80-92 13 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access
2 Citations (Scopus)

Practical Use of Virtual Assistants and Voice User Interfaces in Engineering Laboratories

Callaghan, MJ., Bogdan Putinelu, V., Ball, J., Salillas, J. C., Vannier, T., Gomez Eguíluz, A. & McShane, N., 13 Sep 2017, Online Engineering & Internet of Things. Lecture Notes in Networks and Systems. Auer, M. & Zutin, D. G. (eds.). Vol. vol 22. p. 660-671

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
User interfaces
Electronics engineering
Electrical engineering
Speech recognition



Virtual worlds
Engineering education

Lathe Safety Simulator VR

Michael Callaghan (Recipient), 4 Oct 2018

Prize: Other distinction