Social Sciences
Tourism
100%
Game of Thrones
66%
Ireland
46%
Student Learning
44%
Buying Behavior
33%
Consumer Behavior
33%
Mobile Phones
33%
Literature Reviews
22%
Educational Environment
22%
Web 2.0
22%
Impact Of Social Media
22%
Business School
22%
Pedagogics
22%
Collaborative Learning
22%
UK
22%
Everyday Life
22%
Mobile App
22%
Netnography
13%
Film-Induced Tourism
11%
Consumer Psychology
11%
Conference Papers
11%
International Media
11%
Digital Marketing
11%
Business Enterprise
11%
Focus Group
11%
Student-Centered Learning
11%
Ownership
11%
Learning Experiences
11%
Popular Press
5%
Authors
5%
Arts and Humanities
Film tourism
44%
Star Wars
44%
Game of Thrones
44%
Mobile
33%
Engagement
29%
Digital
27%
Student Learning
27%
Curation
22%
Learning Environment
22%
Ecofeminism
22%
Androcentrism
22%
Anthropomorphism
22%
Marketing
22%
Active Learning
16%
Online
14%
1950s
14%
Television Drama
14%
Media Content
14%
War films
14%
Awareness
14%
Tourism
14%
Mobile Phones
12%
Collaborative Learning
11%
Mastery
11%
Depiction
11%
Narrative
11%
Femininity
11%
Anthropocentric
11%
Environmentalism
11%
Contemporary Culture
11%
Authors
11%
Under-graduate
7%
Reflective
5%
Computer Science
Digital Environment
44%
Learning Resource
29%
Smart Mobile Device
29%
Active Learning
22%
Teaching and Learning
22%
Undergraduate Student
22%
Teaching Resource
22%
Mobile App
22%
Collaborative Learning
14%
Encourage Student
7%
Gathering Data
7%
Learning Session
7%