The exhibition blends new technology with more traditional information panels, objects, maps, manuscripts, books, and images. An art installation reflects the importance of stained and ruined cloth in identifying and socially placing the Islandmagee 'witches' during their prosecution and trial. A Collection of Good, Unblemished Linen and Woollen Cloth, Tainted, Burned, Knotted and Dirtied (2023) was made by Alison Gault and Hazel Bruce of the Belfast School of Art and is based on an article by Andrew Snedon.
Visitors to the exhibition can also learn about the trial using various digital technologies and creative outputs produced by the Islandmagee Witches 1711 Digital and Creative Project. This project digitised all the original trial documents and created an animated film (see below) which users can watch on our website, or by "lifting" old film reels in the Demonised and Possessed VR app where a VR headset plunges into Islandmagee in 1711 where you can experience what it is like to be bewitched and be accused of witchcraft.
With Ulster University game design lecturers Brian Coyle and Sabrina Minter, we developed a character driven and immersive Serious video game. It has sophisticated decision-making mechanics, a detailed storyline, high quality graphics, and is set just after the Islandmagee trials. In it, you play an investigator sent to examine the case and find out what really happened. We also wrote a graphic novel The Islandmagee Witches with Derry-based graphic artist, David Campbell, which explores themes of horror, history, unreliable narration, gender, and belief in a visually and textually striking way.